It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever

This commit is contained in:
MitchellHansen
2017-02-13 22:33:48 -08:00
parent 6c368183e9
commit 91e9de347e
4 changed files with 30 additions and 20 deletions

View File

@@ -176,7 +176,7 @@ void Map::generate_octree() {
a.print_block(0);
a.get_voxel(sf::Vector2i(0, 0));
}
void Map::load_unload(sf::Vector3i world_position) {