It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever

This commit is contained in:
MitchellHansen
2017-02-13 22:33:48 -08:00
parent 6c368183e9
commit 91e9de347e
4 changed files with 30 additions and 20 deletions

View File

@@ -91,7 +91,7 @@ int main() {
_map.generate_octree();
// =============================
return 0;
/*GL_Testing t;
t.compile_shader("../shaders/passthrough.frag", GL_Testing::Shader_Type::FRAGMENT);