Still wrestling with a good way to hide the packing
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@@ -3,24 +3,35 @@
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#include <SFML/System/Vector2.hpp>
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#include "util.hpp"
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#include "Pub_Sub.h"
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#include "RayCaster.h"
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class LightController : public VrEventSubscriber {
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public:
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enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
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struct Light {
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Light(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
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position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
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// Packed data structure for passing raw light data to the caster
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struct PackedData {
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PackedData(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
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position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
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}
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Light();
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PackedData();
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sf::Vector3f position;
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sf::Vector3f direction_cartesian;
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sf::Vector4f rgbi;
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};
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LightController();
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LightController(sf::Vector3f position, sf::Vector3f direction, sf::Vector4f rgbi);
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// Data that enables "camera" style movement. I can't really use inheritance easily because
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// of the data packing requirements
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struct Light {
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Light();
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int packed_index;
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float friction_coefficient = 0.1f;
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float default_impulse = 1.0f;
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sf::Vector3f movement;
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};
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LightController(std::shared_ptr<RayCaster> raycaster);
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~LightController();
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void set_position(sf::Vector3f position);
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@@ -34,17 +45,21 @@ public:
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void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
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static void erase_light();
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std::vector<LightController::Light>* get_lights();
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void erase_light();
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std::vector<LightController::PackedData>* get_lights();
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private:
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// Need to allow N byte light class to be packed into 10 byte packets
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int packed_size = sizeof(Light);
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int packed_size = sizeof(PackedData);
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// Index that this light is in the packed data
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int packed_index;
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std::vector<LightController::Light> packed_data;
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std::vector<PackedData> packed_data_array;
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std::unordered_map<std::string, Light> light_map;
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std::shared_ptr<RayCaster> raycaster;
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};
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