Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
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@@ -25,8 +25,6 @@ private:
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void transpose_sf_events(std::list<sf::Event> event_queue);
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// Network controller class
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std::vector<sf::Keyboard::Key> held_keys;
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std::vector<sf::Mouse::Button> held_mouse_buttons;
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@@ -36,7 +34,6 @@ private:
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private:
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std::list<std::unique_ptr<vr::Event>> event_queue;
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};
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class WindowHandler : public VrEventSubscriber {
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