Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down
This commit is contained in:
61
src/main.cpp
61
src/main.cpp
@@ -36,6 +36,7 @@
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#include "Software_Caster.h"
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#include "Input.h"
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#include "Pub_Sub.h"
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#include "NetworkInput.h"
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const int WINDOW_X = 1000;
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const int WINDOW_Y = 1000;
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@@ -65,65 +66,13 @@ sf::Texture window_texture;
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// Y: -1.57 is straight up
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// Y: 1.57 is straight down
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struct CustomPacket {
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char data[1024];
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int position = 0;
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int size = 12;
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};
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int main() {
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// Create a listener to wait for incoming connections on port 55001
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sf::TcpListener listener;
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listener.listen(5000);
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// Wait for a connection
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sf::TcpSocket socket;
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listener.accept(socket);
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std::cout << "New client connected: " << socket.getRemoteAddress() << std::endl;
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// Receive a message from the client
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char buffer[1024];
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NetworkInput ni;
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ni.listen_for_clients(5000);
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std::vector<CustomPacket> packets;
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sf::TcpSocket::Status status;
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do {
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std::size_t received = 0;
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status = socket.receive(buffer, 1024, received);
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while (received < 12) {
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std::size_t tack_on;
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status = socket.receive(&buffer[received], 1024 - received, tack_on);
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received += tack_on;
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}
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int position = 0;
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while (position < received) {
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CustomPacket p;
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memcpy(p.data, &buffer[position], p.size);
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packets.push_back(p);
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position += p.size;
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}
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std::cout << "packet_count = " << packets.size() << std::endl;
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int left_over = 12 - (position - received);
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memcpy(buffer, &buffer[received - left_over], left_over);
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} while (status != sf::TcpSocket::Status::Disconnected);
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//Map _map(sf::Vector3i(0, 0, 0));
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//_map.generate_octree();
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@@ -229,6 +178,7 @@ int main() {
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyHeld);
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::KeyPressed);
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camera->subscribe_to_publisher(&input_handler, vr::Event::EventType::MouseMoved);
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camera->subscribe_to_publisher(&ni, vr::Event::EventType::JoystickMoved);
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WindowHandler win_hand(&window);
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win_hand.subscribe_to_publisher(&input_handler, vr::Event::EventType::Closed);
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@@ -240,6 +190,7 @@ int main() {
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input_handler.consume_sf_events(&window);
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input_handler.handle_held_keys();
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input_handler.dispatch_events();
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ni.dispatch_events();
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::F11)) {
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@@ -274,7 +225,7 @@ int main() {
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light_vec.at(0).orbit_around_center(timer_accumulator += delta_time);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::M)) {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Num0)) {
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std::string path = "../assets/";
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std::string filename;
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std::getline(std::cin, filename);
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