Continuing on adding argument handling.

Added a small sample texture and sprite which can be handed over to either gl or cl and then handed back. It can then be rendered.
Changed to just an array of floats for the view matrix
This commit is contained in:
2016-08-31 21:47:56 -07:00
parent 11146a6551
commit a7234675cb
4 changed files with 180 additions and 150 deletions

View File

@@ -254,7 +254,8 @@ int CL_Wrapper::run_kernel(std::string kernel_name){
cl_device_id CL_Wrapper::getDeviceID(){ return device_id; };
cl_platform_id CL_Wrapper::getPlatformID(){ return platform_id; };
cl_context CL_Wrapper::getContext(){ return context; };
cl_kernel CL_Wrapper::getKernel(std::string kernel_name ){ return kernel_map.at(kernel_name); }
cl_kernel CL_Wrapper::getKernel(std::string kernel_name ){ return kernel_map.at(kernel_name); };
cl_command_queue CL_Wrapper::getCommandQueue(){ return command_queue; };
bool CL_Wrapper::assert(int error_code, std::string function_name){