Trying to get the position on the face where the rays intersect the voxel. Some promising first results.

This commit is contained in:
MitchellHansen
2017-01-16 20:36:15 -08:00
parent abec38e7c7
commit a812fba43c
4 changed files with 189 additions and 112 deletions

View File

@@ -139,9 +139,9 @@ void Old_Map::generate_terrain() {
}
for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 16; x++) {
for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 16; y++) {
for (int z = 0; z < 20; z++) {
for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
for (int z = 0; z < 5; z++) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
}