Trying to get the position on the face where the rays intersect the voxel. Some promising first results.
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@@ -139,9 +139,9 @@ void Old_Map::generate_terrain() {
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}
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for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 16; x++) {
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for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 16; y++) {
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for (int z = 0; z < 20; z++) {
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for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
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for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
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for (int z = 0; z < 5; z++) {
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voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
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}
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