Update README.md
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@@ -7,6 +7,7 @@ This project is an implementation of an experimental "from scratch" volumetric r
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In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. This project has, at some point, run on all three platforms: Windows (VS2017), Linux, and macOS. With a little bit of elbow grease it should still be able to compile and run on all these platforms.
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In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. This project has, at some point, run on all three platforms: Windows (VS2017), Linux, and macOS. With a little bit of elbow grease it should still be able to compile and run on all these platforms.
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**Due to the depreciation of the OpenCL and OpenGL API's on macOS 10.14+ I will be removing mac support**
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* Note on GLEW: macOS takes care of most of the "extension wrangling" so GLEW is not required when compiling for macOS
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* Note on GLEW: macOS takes care of most of the "extension wrangling" so GLEW is not required when compiling for macOS
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