various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
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@@ -1,6 +1,4 @@
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#include "GL_Testing.h"
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#include <vulkan/vulkan.h>
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#include <vulkan/vk_sdk_platform.h>
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#ifdef linux
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#include <CL/cl.h>
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#include <CL/opencl.h>
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