Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
This commit is contained in:
@@ -33,22 +33,22 @@ int Camera::add_relative_impulse(DIRECTION impulse_direction, float speed) {
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switch (impulse_direction) {
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case DIRECTION::UP:
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dir = sf::Vector2f(direction.y, direction.x + PI_F);
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break;
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case DIRECTION::DOWN:
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case DIRECTION::FORWARD:
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dir = sf::Vector2f(direction.y, direction.x);
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break;
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case DIRECTION::REARWARD:
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dir = sf::Vector2f(direction.y, direction.x + PI_F);
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break;
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case DIRECTION::LEFT:
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dir = sf::Vector2f(direction.y + PI_F + PI_F / 2, PI_F / 2);
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break;
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case DIRECTION::RIGHT:
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dir = sf::Vector2f(direction.y + PI_F / 2, PI_F / 2);
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break;
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case DIRECTION::FORWARD:
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case DIRECTION::UP:
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dir = sf::Vector2f(direction.y, direction.x + PI_F / 2);
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break;
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case DIRECTION::REARWARD:
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case DIRECTION::DOWN:
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dir = sf::Vector2f(direction.y + PI_F, (direction.x * -1) + PI_F / 2 );
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break;
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@@ -65,10 +65,16 @@ int Camera::slew_camera(sf::Vector2f input) {
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return 1;
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}
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void Camera::set_camera(sf::Vector2f input) {
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direction = input;
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}
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void Camera::set_camera(sf::Vector3f input) {
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direction = CartToNormalizedSphere(input);
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}
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int Camera::update(double delta_time) {
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// so vector multiplication broke?
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// have to do it component wise
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double multiplier = 40;
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position.x += static_cast<float>(movement.x * delta_time * multiplier);
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@@ -80,6 +86,22 @@ int Camera::update(double delta_time) {
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return 1;
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}
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void Camera::look_at_center() {
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//std::cout << "X:" << position.x << std::endl;
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//std::cout << "Y:" << position.y << std::endl;
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//std::cout << "Z:" << position.z << std::endl;
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//std::cout << "dx:" << direction.x << std::endl;
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//std::cout << "dy:" << direction.y << std::endl;
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direction = CartToNormalizedSphere(sf::Vector3f(75, 75, 75) - position);
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//std::cout << "dx:" << direction.x << std::endl;
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//std::cout << "dy:" << direction.y << std::endl;
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}
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sf::Vector2f* Camera::get_direction_pointer() {
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return &direction;
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}
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104
src/Map.cpp
104
src/Map.cpp
@@ -174,69 +174,40 @@ void Map::generate_octree() {
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generate_children(sf::Vector3i(0, 0, 0), OCT_DIM/2);
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DumpLog(&ss, "raw_output.txt");
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std::stringstream sss;
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for (int i = 0; i < (int)pow(2, 15); i++) {
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PrettyPrintUINT64(a.dat[i], &sss);
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sss << "\n";
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}
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DumpLog(&sss, "raw_data.txt");
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a.print_block(0);
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// levels defines how many levels to traverse before we hit raw data
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// Will be the map width I presume. Will still need to handle how to swap in and out data.
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// Possible have some upper static nodes that will stay full regardless of contents?
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int levels = static_cast<int>(log2(64));
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std::list<int> parent_stack;
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int byte_pos = 0;
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unsigned int parent = 0;
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for (int i = 0; i < 16; i++) {
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parent ^= 1 << i;
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}
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unsigned int leafmask = 255;
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unsigned int validmask = leafmask << 8;
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parent &= validmask;
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parent &= leafmask;
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std::cout << BitCount(parent & leafmask);
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unsigned int children[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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}
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void Map::load_unload(sf::Vector3i world_position) {
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sf::Vector3i chunk_pos(world_to_chunk(world_position));
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//Don't forget the middle chunk
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if (chunk_map.find(chunk_pos) == chunk_map.end()) {
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chunk_map[chunk_pos] = Chunk(5);
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}
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//sf::Vector3i chunk_pos(world_to_chunk(world_position));
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//
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////Don't forget the middle chunk
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//if (chunk_map.find(chunk_pos) == chunk_map.end()) {
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// chunk_map[chunk_pos] = Chunk(5);
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//}
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for (int x = chunk_pos.x - chunk_radius / 2; x < chunk_pos.x + chunk_radius / 2; x++) {
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for (int y = chunk_pos.y - chunk_radius / 2; y < chunk_pos.y + chunk_radius / 2; y++) {
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for (int z = chunk_pos.z - chunk_radius / 2; z < chunk_pos.z + chunk_radius / 2; z++) {
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//for (int x = chunk_pos.x - chunk_radius / 2; x < chunk_pos.x + chunk_radius / 2; x++) {
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// for (int y = chunk_pos.y - chunk_radius / 2; y < chunk_pos.y + chunk_radius / 2; y++) {
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// for (int z = chunk_pos.z - chunk_radius / 2; z < chunk_pos.z + chunk_radius / 2; z++) {
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if (chunk_map.find(sf::Vector3i(x, y, z)) == chunk_map.end()) {
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chunk_map.emplace(sf::Vector3i(x, y, z), Chunk(rand() % 6));
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//chunk_map[sf::Vector3i(x, y, z)] = Chunk(rand() % 6);
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}
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}
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}
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}
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// if (chunk_map.find(sf::Vector3i(x, y, z)) == chunk_map.end()) {
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// chunk_map.emplace(sf::Vector3i(x, y, z), Chunk(rand() % 6));
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// //chunk_map[sf::Vector3i(x, y, z)] = Chunk(rand() % 6);
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// }
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// }
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// }
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//}
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}
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void Map::load_single(sf::Vector3i world_position) {
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sf::Vector3i chunk_pos(world_to_chunk(world_position));
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//sf::Vector3i chunk_pos(world_to_chunk(world_position));
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//Don't forget the middle chunk
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if (chunk_map.find(chunk_pos) == chunk_map.end()) {
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chunk_map[chunk_pos] = Chunk(0);
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}
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////Don't forget the middle chunk
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//if (chunk_map.find(chunk_pos) == chunk_map.end()) {
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// chunk_map[chunk_pos] = Chunk(0);
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//}
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}
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sf::Vector3i Map::getDimensions() {
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@@ -245,16 +216,16 @@ sf::Vector3i Map::getDimensions() {
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void Map::setVoxel(sf::Vector3i world_position, int val) {
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load_single(world_position);
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sf::Vector3i chunk_pos(world_to_chunk(world_position));
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sf::Vector3i in_chunk_pos(
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world_position.x % CHUNK_DIM,
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world_position.y % CHUNK_DIM,
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world_position.z % CHUNK_DIM
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);
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//load_single(world_position);
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//sf::Vector3i chunk_pos(world_to_chunk(world_position));
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//sf::Vector3i in_chunk_pos(
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// world_position.x % CHUNK_DIM,
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// world_position.y % CHUNK_DIM,
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// world_position.z % CHUNK_DIM
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//);
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chunk_map.at(chunk_pos).voxel_data[in_chunk_pos.x + CHUNK_DIM * (in_chunk_pos.y + CHUNK_DIM * in_chunk_pos.z)]
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= val;
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//chunk_map.at(chunk_pos).voxel_data[in_chunk_pos.x + CHUNK_DIM * (in_chunk_pos.y + CHUNK_DIM * in_chunk_pos.z)]
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// = val;
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}
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@@ -262,16 +233,3 @@ char Map::getVoxel(sf::Vector3i pos){
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return voxel_data[pos.x + OCT_DIM * (pos.y + OCT_DIM * pos.z)];
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}
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void Chunk::set(int type) {
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for (int i = 0; i < CHUNK_DIM * CHUNK_DIM * CHUNK_DIM; i++) {
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voxel_data[i] = 0;
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}
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for (int x = 0; x < CHUNK_DIM; x+=2) {
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for (int y = 0; y < CHUNK_DIM; y+=2) {
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//list[x + dim.x * (y + dim.z * z)]
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voxel_data[x + CHUNK_DIM * (y + CHUNK_DIM * 1)] = type;
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}
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}
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}
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@@ -26,6 +26,8 @@ void Old_Map::generate_terrain() {
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voxel_data[i] = 0;
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}
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set_voxel(sf::Vector3i(75, 75, 75), 5);
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for (int i = 0; i < dimensions.x * dimensions.y; i++) {
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height_map[i] = 0;
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}
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26
src/main.cpp
26
src/main.cpp
@@ -65,8 +65,8 @@ sf::Texture window_texture;
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int main() {
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Map _map(sf::Vector3i(0, 0, 0));
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_map.generate_octree();
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//Map _map(sf::Vector3i(0, 0, 0));
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//_map.generate_octree();
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glewInit();
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@@ -101,8 +101,8 @@ int main() {
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rc->assign_map(map);
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Camera *camera = new Camera(
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sf::Vector3f(10, 11, 12),
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sf::Vector2f(0.1f, 1.00f)
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sf::Vector3f(50, 50, 50),
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sf::Vector2f(0.0f, 1.5707f)
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);
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rc->assign_camera(camera);
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@@ -126,6 +126,9 @@ int main() {
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sf::Vector2f *dp = camera->get_direction_pointer();
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debug_text cam_text_x(1, 30, &dp->x, "incli: ");
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debug_text cam_text_y(2, 30, &dp->y, "asmth: ");
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debug_text cam_text_pos_x(3, 30, &camera->get_position_pointer()->x, "x: ");
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debug_text cam_text_pos_y(4, 30, &camera->get_position_pointer()->y, "y: ");
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debug_text cam_text_pos_z(5, 30, &camera->get_position_pointer()->z, "z: ");
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// ===========================
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@@ -154,13 +157,19 @@ int main() {
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window.close();
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if (event.type == sf::Event::KeyPressed) {
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if (event.key.code == sf::Keyboard::Space) {
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if (event.key.code == sf::Keyboard::M) {
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if (mouse_enabled)
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mouse_enabled = false;
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else
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mouse_enabled = true;
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} if (event.key.code == sf::Keyboard::R) {
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reset = true;
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} if (event.key.code == sf::Keyboard::X) {
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std::vector<float> tvf = sfml_get_float_input(&window);
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if (tvf.size() == 3){
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sf::Vector3f tv3(tvf.at(0), tvf.at(1), tvf.at(2));
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camera->set_position(tv3);
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}
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}
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}
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}
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@@ -170,6 +179,9 @@ int main() {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) {
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speed = 0.2f;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::L)) {
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camera->look_at_center();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
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camera->add_relative_impulse(Camera::DIRECTION::DOWN, speed);
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}
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@@ -252,6 +264,10 @@ int main() {
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cam_text_x.draw(&window);
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cam_text_y.draw(&window);
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cam_text_pos_x.draw(&window);
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cam_text_pos_y.draw(&window);
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cam_text_pos_z.draw(&window);
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window.display();
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}
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