Cleaned up the cmake file. Imports SFML, CL, and GL now.
But I'm not sure how well it will work on windows so I need to test that out. Also added a stack overflow snippet to check your compute devices and give their opencl version
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@@ -1,30 +1,39 @@
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# Check versions
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message(STATUS "CMake version: ${CMAKE_VERSION}")
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cmake_minimum_required(VERSION 3.1)
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# Set the project name
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set(PNAME Game)
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set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_VERSION 2.1)
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set(SFML_COMPONENTS graphics window system network audio)
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cmake_minimum_required(VERSION 3.0)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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project(${PNAME})
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find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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# Set up variables, and find SFML
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#set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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message(STATUS "SFML found: ${SFML_FOUND}")
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# Find OpenCL
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find_package( OpenCL REQUIRED )
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message(STATUS "OpenCL found: ${OPENCL_FOUND}")
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# Find OpenGL
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find_package( OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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# Include the directories for the main programs headers, and SFML's headers
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(include)
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# Set the .cpp sources
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file(GLOB SOURCES "src/*.cpp")
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add_executable(${PNAME} ${SOURCES})
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# Handle OpenCL
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find_package(OpenCL REQUIRED)
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include_directories(${OpenCL_INCLUDE_DIRS})
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link_directories(${OpenCL_LIBRARY})
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# Link CL, GL, and SFML
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target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
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target_link_libraries (Game ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
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target_link_libraries (${PNAME} ${OpenGL_LIBRARY})
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# Setup to use C++11
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set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
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17
src/main.cpp
17
src/main.cpp
@@ -15,6 +15,23 @@ const int WINDOW_Y = 150;
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int main(){
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cl_uint num_devices, i;
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, 0, NULL, &num_devices);
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cl_device_id* devices = (cl_device_id*)calloc(sizeof(cl_device_id), num_devices);
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clGetDeviceIDs(NULL, CL_DEVICE_TYPE_ALL, num_devices, devices, NULL);
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char buf[128];
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for (i = 0; i < num_devices; i++) {
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clGetDeviceInfo(devices[i], CL_DEVICE_NAME, 128, buf, NULL);
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fprintf(stdout, "Device %s supports ", buf);
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clGetDeviceInfo(devices[i], CL_DEVICE_VERSION, 128, buf, NULL);
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fprintf(stdout, "%s\n", buf);
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}
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free(devices);
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// Get the number of platforms
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cl_uint platformIdCount = 0;
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clGetPlatformIDs(0, nullptr, &platformIdCount);
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