Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
This commit is contained in:
@@ -4,56 +4,55 @@
|
||||
#include "util.hpp"
|
||||
#include "Pub_Sub.h"
|
||||
#include "raycaster/RayCaster.h"
|
||||
#include "LightHandle.h"
|
||||
#include <list>
|
||||
#include "raycaster/Hardware_Caster.h"
|
||||
|
||||
struct LightPrototype {
|
||||
|
||||
sf::Vector3f position;
|
||||
sf::Vector3f direction_cartesian;
|
||||
sf::Vector4f rgbi;
|
||||
|
||||
sf::Vector3f movement;
|
||||
float impulse = 1.0f;
|
||||
float friction = 1.0f;
|
||||
|
||||
};
|
||||
|
||||
// Packed data structure for passing raw light data to the caster
|
||||
struct PackedData {
|
||||
PackedData(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
|
||||
position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
|
||||
}
|
||||
PackedData() {};
|
||||
sf::Vector3f position;
|
||||
sf::Vector3f direction_cartesian;
|
||||
sf::Vector4f rgbi;
|
||||
};
|
||||
|
||||
class LightHandle;
|
||||
class Hardware_Caster;
|
||||
|
||||
class LightController : public VrEventSubscriber {
|
||||
public:
|
||||
|
||||
enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN };
|
||||
|
||||
// Packed data structure for passing raw light data to the caster
|
||||
struct PackedData {
|
||||
PackedData(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) :
|
||||
position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) {
|
||||
}
|
||||
PackedData() {};
|
||||
sf::Vector3f position;
|
||||
sf::Vector3f direction_cartesian;
|
||||
sf::Vector4f rgbi;
|
||||
};
|
||||
|
||||
// LightController(std::shared_ptr<RayCaster> raycaster);
|
||||
LightController();
|
||||
LightController(std::shared_ptr<Hardware_Caster> raycaster);
|
||||
~LightController();
|
||||
|
||||
//void create_light(LightController::PackedData light_data, std::string light_name);
|
||||
// LightHandle get_light_handle(std::string light_name);
|
||||
|
||||
void set_position(sf::Vector3f position);
|
||||
|
||||
|
||||
int update(double delta_time);
|
||||
|
||||
void look_at_center();
|
||||
std::unique_ptr<LightHandle> create_light(LightPrototype light_prototype);
|
||||
void remove_light(unsigned int light_index);
|
||||
|
||||
void recieve_event(VrEventPublisher* p, std::unique_ptr<vr::Event> event) override;
|
||||
|
||||
void erase_light();
|
||||
//std::vector<LightController::PackedData>* get_lights();
|
||||
private:
|
||||
|
||||
// Set the static arrays size
|
||||
int reserved_count = 8;
|
||||
|
||||
//// Need to allow N byte light class to be packed into 10 byte packets
|
||||
//int packed_size = sizeof(PackedData);
|
||||
|
||||
// Indices available in the light array
|
||||
std::list<unsigned int> open_list;
|
||||
|
||||
std::vector<PackedData> packed_data_array;
|
||||
//
|
||||
//
|
||||
std::unordered_map<std::string, LightHandle> light_map;
|
||||
//
|
||||
//std::shared_ptr<RayCaster> raycaster;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <util.hpp>
|
||||
#include <memory>
|
||||
|
||||
|
||||
// We need to be able to :
|
||||
// - Allow lights to exist outside the context of a LightController
|
||||
// - i.e we can have a prototype light or similar
|
||||
@@ -12,21 +13,37 @@
|
||||
// - But still allow classes of size Y bytes
|
||||
// - Preserve X packed bytes in an array which are pointed to by an array of shared pointers
|
||||
|
||||
struct LightPrototype;
|
||||
class LightController;
|
||||
struct PackedData;
|
||||
|
||||
class LightHandle {
|
||||
|
||||
public:
|
||||
LightHandle();
|
||||
//LightHandle(LightController light_controller, std::string light_name);
|
||||
|
||||
friend class LightController;
|
||||
|
||||
~LightHandle();
|
||||
|
||||
void set_friction(float friction);
|
||||
void set_impulse(float impulse);
|
||||
void set_movement(sf::Vector3f movement);
|
||||
void add_movement(sf::Vector3f movement);
|
||||
|
||||
void set_position(sf::Vector3f position);
|
||||
void set_direction(sf::Vector3f direction);
|
||||
void set_rgbi(sf::Vector4f rgbi);
|
||||
|
||||
private:
|
||||
|
||||
LightHandle(LightController *const light_controller, unsigned int light_id, LightPrototype light_prototype, std::unique_ptr<PackedData> data_reference);
|
||||
|
||||
LightController *const light_controller_ref;
|
||||
unsigned int light_id;
|
||||
|
||||
float friction_coefficient = 0.1f;
|
||||
float default_impulse = 1.0f;
|
||||
sf::Vector3f movement;
|
||||
|
||||
std::shared_ptr<sf::Vector3f> position;
|
||||
std::shared_ptr<sf::Vector3f> direction_cartesian;
|
||||
std::shared_ptr<sf::Vector4f> rgbi;
|
||||
std::unique_ptr<PackedData> data_reference;
|
||||
};
|
||||
|
||||
@@ -36,6 +36,8 @@ struct device {
|
||||
cl_uint comp_units;
|
||||
};
|
||||
|
||||
struct PackedData;
|
||||
|
||||
class Hardware_Caster : public RayCaster
|
||||
{
|
||||
public:
|
||||
@@ -50,7 +52,7 @@ public:
|
||||
// Both will create the view matrix, view res buffer
|
||||
void create_viewport(int width, int height, float v_fov, float h_fov) override;
|
||||
|
||||
void assign_lights(std::vector<char> *data) override;
|
||||
void assign_lights(std::vector<PackedData> *data) override;
|
||||
void assign_map(Old_Map *map) override;
|
||||
void assign_camera(Camera *camera) override;
|
||||
void validate() override;
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
#include <Map.h>
|
||||
#include "Old_Map.h"
|
||||
#include "Camera.h"
|
||||
#include "LightController.h"
|
||||
|
||||
struct PackedData;
|
||||
|
||||
class RayCaster {
|
||||
public:
|
||||
@@ -24,7 +25,7 @@ public:
|
||||
virtual void assign_map(Old_Map *map) = 0;
|
||||
virtual void assign_camera(Camera *camera) = 0;
|
||||
virtual void create_viewport(int width, int height, float v_fov, float h_fov) = 0;
|
||||
virtual void assign_lights(std::vector<char> *data) = 0;
|
||||
virtual void assign_lights(std::vector<PackedData> *data) = 0;
|
||||
virtual void validate() = 0;
|
||||
|
||||
// draw will abstract the gl sharing and software rendering
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#include "RayCaster.h"
|
||||
#pragma once
|
||||
#include "raycaster/RayCaster.h"
|
||||
#include <thread>
|
||||
|
||||
struct PackedData;
|
||||
|
||||
class Software_Caster : public RayCaster
|
||||
{
|
||||
public:
|
||||
@@ -15,7 +18,7 @@ public:
|
||||
// Both will create the view matrix, view res buffer
|
||||
void create_viewport(int width, int height, float v_fov, float h_fov) override;
|
||||
|
||||
void assign_lights(std::vector<char> *data) override;
|
||||
void assign_lights(std::vector<PackedData> *data) override;
|
||||
void assign_map(Old_Map *map) override;
|
||||
void assign_camera(Camera *camera) override;
|
||||
void validate() override;
|
||||
|
||||
Reference in New Issue
Block a user