Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers

This commit is contained in:
MitchellHansen
2017-02-08 23:17:10 -08:00
parent 0047db0a65
commit bfb6d922a3
12 changed files with 154 additions and 144 deletions

View File

@@ -36,6 +36,8 @@ struct device {
cl_uint comp_units;
};
struct PackedData;
class Hardware_Caster : public RayCaster
{
public:
@@ -50,7 +52,7 @@ public:
// Both will create the view matrix, view res buffer
void create_viewport(int width, int height, float v_fov, float h_fov) override;
void assign_lights(std::vector<char> *data) override;
void assign_lights(std::vector<PackedData> *data) override;
void assign_map(Old_Map *map) override;
void assign_camera(Camera *camera) override;
void validate() override;