Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers

This commit is contained in:
MitchellHansen
2017-02-08 23:17:10 -08:00
parent 0047db0a65
commit bfb6d922a3
12 changed files with 154 additions and 144 deletions

View File

@@ -4,7 +4,8 @@
#include <Map.h>
#include "Old_Map.h"
#include "Camera.h"
#include "LightController.h"
struct PackedData;
class RayCaster {
public:
@@ -24,7 +25,7 @@ public:
virtual void assign_map(Old_Map *map) = 0;
virtual void assign_camera(Camera *camera) = 0;
virtual void create_viewport(int width, int height, float v_fov, float h_fov) = 0;
virtual void assign_lights(std::vector<char> *data) = 0;
virtual void assign_lights(std::vector<PackedData> *data) = 0;
virtual void validate() = 0;
// draw will abstract the gl sharing and software rendering