Working on lights, I'm conceeding and just using a fixed array. I think it will be faster in the long run, as I won't have to rebind the lights when I add/remove one. Also wrestling with really lame compiler erros with these templated pointers
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@@ -1,6 +1,9 @@
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#include "RayCaster.h"
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#pragma once
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#include "raycaster/RayCaster.h"
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#include <thread>
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struct PackedData;
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class Software_Caster : public RayCaster
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{
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public:
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@@ -15,7 +18,7 @@ public:
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// Both will create the view matrix, view res buffer
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void create_viewport(int width, int height, float v_fov, float h_fov) override;
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void assign_lights(std::vector<char> *data) override;
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void assign_lights(std::vector<PackedData> *data) override;
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void assign_map(Old_Map *map) override;
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void assign_camera(Camera *camera) override;
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void validate() override;
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