Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps

This commit is contained in:
MitchellHansen
2017-10-17 23:59:15 -07:00
parent 242aaaa485
commit c35f867c76
14 changed files with 638 additions and 771 deletions

View File

@@ -5,7 +5,6 @@
#include <map>
#include <string.h>
#include "LightController.h"
#include "map/Old_Map.h"
#include "Camera.h"
#include <GL/glew.h>
#include <unordered_map>
@@ -115,11 +114,11 @@ public:
bool assign_lights(std::vector<PackedData> *data) ;
// We take a ptr to the map and create the map, and map_dimensions buffer for the GPU
bool assign_map(std::shared_ptr<Old_Map> map);
bool assign_map(std::shared_ptr<Map> map);
bool release_map();
// We take a ptr to the map and create the map, and map_dimensions buffer for the GPU
bool assign_octree(std::shared_ptr<Map> octree);
bool assign_octree(std::shared_ptr<Map> map);
bool release_octree();
// We take a ptr to the camera and create a camera direction and position buffer
@@ -287,8 +286,7 @@ private:
sf::Vector2i viewport_resolution;
std::shared_ptr<Camera> camera;
std::shared_ptr<Old_Map> map;
std::shared_ptr<Map> octree;
std::shared_ptr<Map> map;
std::vector<PackedData> *lights;
int light_count = 0;