Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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@@ -48,7 +48,7 @@ public:
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private:
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float friction_coefficient = 0.1f;
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float default_impulse = 1.0f;
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float default_impulse = 0.3f;
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// 3D vector
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sf::Vector3f movement;
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