Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps

This commit is contained in:
MitchellHansen
2017-10-17 23:59:15 -07:00
parent 242aaaa485
commit c35f867c76
14 changed files with 638 additions and 771 deletions

35
include/map/ArrayMap.h Normal file
View File

@@ -0,0 +1,35 @@
#pragma once
#include<SFML/Graphics.hpp>
#include <algorithm>
#include "util.hpp"
#include <random>
#include <functional>
class ArrayMap {
public:
ArrayMap(sf::Vector3i dimensions);
~ArrayMap();
char getVoxel(sf::Vector3i position);
void setVoxel(sf::Vector3i position, char value);
sf::Vector3i getDimensions();
// =========== DEBUG =========== //
char* getDataPtr();
std::vector<std::tuple<sf::Vector3i, char>> ArrayMap::CastRayCharArray(
char* map,
sf::Vector3i* map_dim,
sf::Vector2f* cam_dir,
sf::Vector3f* cam_pos
);
private:
char *voxel_data;
sf::Vector3i dimensions;
};