Refactored the cl init stuff, added the rest of the image handling in.
The test kernel now draws a few pixels to the screen. Pretty much set up nowto start writing the raycaster
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@@ -1,19 +1,29 @@
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__kernel void min_kern(
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global char* in,
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global char* map,
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global int3* map_dim,
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global int2* resolution,
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global float3* projection_matrix,
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global float3* cam_dir,
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global float3* cam_pos
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global float3* cam_pos,
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__write_only image2d_t image
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){
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size_t id = get_global_id(0);
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//printf("%i %c -- ", id, map[id]);
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float4 black = (float4)(.49, .68, .81, 1);
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int2 pixelcoord = (int2) (id, id);
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write_imagef(image, pixelcoord, black);
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//printf("%i %i -- ", id, map[id]);
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//printf("%i, %i, %i\n", map_dim->x, map_dim->y, map_dim->z);
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//printf("\n%i\nX: %f\nY: %f\nZ: %f\n", id, projection_matrix[id].x, projection_matrix[id].y, projection_matrix[id].z);
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//printf("%f, %f, %f\n", cam_dir->x, cam_dir->y, cam_dir->z);
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//printf("%f, %f, %f\n", cam_pos->x, cam_pos->y, cam_pos->z);
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}
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