~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel

This commit is contained in:
MitchellHansen
2017-10-07 21:32:22 -07:00
parent 58ef1da02a
commit c5c65474d6
8 changed files with 159 additions and 71 deletions

View File

@@ -4,8 +4,6 @@
#include "util.hpp"
#include <tuple>
#define OCT_DIM 128
struct OctState {
int parent_stack_position = 0;
@@ -69,8 +67,11 @@ public:
bool Validate(char* data, sf::Vector3i dimensions);
unsigned int getDimensions();
private:
unsigned int oct_dimensions = 1;
std::tuple<uint64_t, uint64_t> GenerationRecursion(
char* data, // raw octree data
sf::Vector3i dimensions, // dimensions of the raw data