Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement

This commit is contained in:
MitchellHansen
2017-04-21 20:09:12 -07:00
parent a40b5545e8
commit ce862feb0b
2 changed files with 78 additions and 139 deletions

View File

@@ -184,15 +184,15 @@ void Old_Map::generate_terrain() {
}
}
for (int x = 100; x < 150; x += 10) {
for (int y = 100; y < 150; y += 10) {
for (int z = 0; z < 10; z += 1) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
//for (int x = 100; x < 150; x += 10) {
// for (int y = 100; y < 150; y += 10) {
// for (int z = 0; z < 10; z += 1) {
//
// voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
}
}
}
// }
// }
//}
@@ -225,7 +225,7 @@ void Old_Map::generate_terrain() {
for (int x = 60; x < 65; x++) {
for (int y = 60; y < 65; y++) {
for (int z = 30; z < 35; z++) {
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 5;
voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
}
}
}
@@ -239,13 +239,13 @@ void Old_Map::generate_terrain() {
}
}
for (int x = 30; x < 60; x++) {
//for (int y = 0; y < dimensions.y; y++) {
for (int z = 0; z < 25; z++) {
voxel_data[x + dimensions.x * (50 + dimensions.z * z)] = 6;
}
//}
}
//for (int x = 30; x < 60; x++) {
// //for (int y = 0; y < dimensions.y; y++) {
// for (int z = 10; z < 25; z++) {
// voxel_data[x + dimensions.x * (50 + dimensions.z * z)] = 6;
// }
// //}
//}
// Hand code in some constructions
@@ -303,8 +303,8 @@ void Old_Map::generate_terrain() {
// }
//}
set_voxel(sf::Vector3i(45, 70, 5), 1);
set_voxel(sf::Vector3i(47, 70, 5), 1);
set_voxel(sf::Vector3i(45, 70, 6), 6);
set_voxel(sf::Vector3i(47, 70, 6), 6);
set_voxel(sf::Vector3i(100, 100, 50), 1);
}