Octree traversal now works perfectly, edge cases worked out
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@@ -95,8 +95,8 @@ int main() {
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// =============================
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Map _map(sf::Vector3i(0, 0, 0));
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_map.generate_octree();
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std::cout << _map.a.get_voxel(sf::Vector3i(5, 5, 0));
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std::cout << _map.getVoxel(sf::Vector3i(5, 5, 0));
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std::cout << _map.a.get_voxel(sf::Vector3i(1, 1, 0));
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std::cout << _map.getVoxel(sf::Vector3i(1, 1, 0));
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_map.test_map();
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std::cin.get();
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return 0;
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