The settings buffer is fully operational

This commit is contained in:
2018-02-24 21:04:29 -08:00
parent da461a0ee4
commit d2bc5e483a
4 changed files with 108 additions and 195 deletions

View File

@@ -47,6 +47,11 @@ constant float4 overshoot_color_2 = { 0.00f, 0.00f, 0.00f, 0.00f };
// =========================================================================
// =========================================================================
#define setting(name) settings_buffer[name]
// =========================================================================
// ========================= HELPER FUNCTIONS ==============================
@@ -120,7 +125,7 @@ bool get_oct_vox(
struct TraversalState ts;
// push the root node to the parent stack
ts.current_descriptor_index = *settings_buffer;
ts.current_descriptor_index = setting(OCTREE_ROOT_INDEX);
ts.current_descriptor = octree_descriptor_buffer[ts.current_descriptor_index];
ts.scale = 0;
ts.found = false;
@@ -315,146 +320,6 @@ __kernel void raycaster(
intersection_t += delta_t * fabs(convert_float3(face_mask.xyz));
voxel.xyz += voxel_step.xyz * face_mask.xyz;
// =======================================================================================================================================
// =======================================================================================================================================
// =======================================================================================================================================
// uchar prev_val = traversal_state.idx_stack[traversal_state.scale];
// uint8_t this_face_mask = 0;
//
// // Check the voxel face that we traversed
// // and increment the idx in the idx stack
// if (face_mask.x) {
// this_face_mask = Octree::idx_set_x_mask;
// }
// else if (face_mask.y) {
// this_face_mask = Octree::idx_set_y_mask;
// }
// else if (face_mask.z) {
// this_face_mask = Octree::idx_set_z_mask;
// }
//
// traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
//
// // Mask index is the 1D index'd value of the idx for interaction with the valid / leaf masks
// int mask_index = traversal_state.idx_stack[traversal_state.scale];
//
// // Whether or not the next oct we want to enter in the current CD's valid mask is 1 or 0
// bool is_valid = false;
//
// // TODO: Rework this logic so we don't have this bodgy if
// if (mask_index > prev_val)
// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
//
// // Check to see if the idx increased or decreased
// // If it decreased
// // Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
// while (mask_index < prev_val || !is_valid) {
//
// jump_power *= 2;
//
// // Keep track of the 0th edge of out current oct
// traversal_state.oct_pos.x = floor(voxel.x / 2) * jump_power;
// traversal_state.oct_pos.y = floor(voxel.y / 2) * jump_power;
// traversal_state.oct_pos.z = floor(voxel.z / 2) * jump_power;
//
// // Clear and pop the idx stack
// traversal_state.idx_stack[traversal_state.scale] = 0;
//
// // Scale is now set to the oct above. Be wary of this
// traversal_state.scale--;
//
// // Update the prev_val for our new idx
// prev_val = traversal_state.idx_stack[traversal_state.scale];
//
// // Clear and pop the parent stack, maybe off by one error?
// traversal_state.parent_stack_index[traversal_state.parent_stack_position] = 0;
// traversal_state.parent_stack[traversal_state.parent_stack_position] = 0;
// traversal_state.parent_stack_position--;
//
// // Set the current CD to the one on top of the stack
// traversal_state.current_descriptor =
// traversal_state.parent_stack[traversal_state.parent_stack_position];
//
// // Apply the face mask to the new idx for the while check
// traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
//
// // Get the mask index of the new idx and check the valid status
// mask_index = traversal_state.idx_stack[traversal_state.scale];
// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
// }
//
// // At this point parent_stack[position] is at the CD of an oct with a valid oct at the leaf indicated by the current
// // idx in the idx stack scale
//
// // While we haven't bottomed out and the oct we're looking at is valid
// while (jump_power > 1 && is_valid) {
//
// // If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
// traversal_state.scale++;
// jump_power /= 2;
//
// // Count the number of valid octs that come before and add it to the index to get the position
// // Negate it by one as it counts itself
// int count = count_bits((uint8_t)(traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & count_mask_8[mask_index]) - 1;
//
// // If this CD had the far bit set
// if (far_bit_mask & descriptor_buffer[traversal_state.parent_stack_index[traversal_state.parent_stack_position]]) {
//
// // access the far point at which the head points too. Determine it's value, and add
// // the count of the valid bits in the current CD to the index
// uint64_t far_pointer_index =
// traversal_state.parent_stack_index[traversal_state.parent_stack_position] + // current index +
// (traversal_state.parent_stack[traversal_state.parent_stack_position] & child_pointer_mask); // the relative prt to the far ptr
//
// // Get the absolute ptr from the far ptr and add the count to get the CD that we want
// traversal_state.parent_stack_index[traversal_state.parent_stack_position + 1] = descriptor_buffer[far_pointer_index] + count;
// }
// // If this CD doesn't have the far bit set, access the element at which head points to
// // and then add the specified number of indices to get to the correct child descriptor
// else {
// traversal_state.parent_stack_index[traversal_state.parent_stack_position + 1] =
// traversal_state.parent_stack_index[traversal_state.parent_stack_position] + // The current index to this CD
// (traversal_state.parent_stack[traversal_state.parent_stack_position] & child_pointer_mask) + count; // The relative dist + the number of bits that were valid
// }
//
// // Now that we have the index set we can increase our parent stack position to the next level and
// // retrieve the value of its CD
// traversal_state.parent_stack_position++;
// traversal_state.parent_stack[traversal_state.parent_stack_position] = descriptor_buffer[traversal_state.parent_stack_index[traversal_state.parent_stack_position]];
//
// // Unlike the single shot DFS, it makes a bit more sense to have this at the tail of the while loop
// // Do the logic steps to find which sub oct we step down into
// if (voxel.x >= (jump_power / 2) + traversal_state.oct_pos.x) {
//
// // Set our voxel position to the (0,0) of the correct oct
// traversal_state.oct_pos.x += (jump_power / 2);
//
// // Set the idx to represent the move
// traversal_state.idx_stack[traversal_state.scale] |= idx_set_x_mask;
//
// }
// if (voxel.y >= (jump_power / 2) + traversal_state.oct_pos.y) {
//
// traversal_state.oct_pos.y += (jump_power / 2);
// traversal_state.idx_stack[traversal_state.scale] |= idx_set_y_mask;
// }
// if (voxel.z >= (jump_power / 2) + traversal_state.oct_pos.z) {
//
// traversal_state.oct_pos.z += (jump_power / 2);
// traversal_state.idx_stack[traversal_state.scale] |= idx_set_z_mask;
// }
//
// // Update the mask index with the new voxel we walked down to, and then check it's valid status
// mask_index = traversal_state.idx_stack[traversal_state.scale];
// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
//
// }
// =======================================================================================================================================
// =======================================================================================================================================
// =======================================================================================================================================
// Test for out of bounds contions, add fog
if (any(voxel >= *map_dim) || any(voxel < 0)){
voxel.xyz -= voxel_step.xyz * face_mask.xyz;
@@ -462,11 +327,11 @@ __kernel void raycaster(
color_accumulator.w *= 4;
break;
}
int vox_dim = setting(OCTDIM);
int vox_dim = OCTDIM;
// If we hit a voxel
// If we hit a voxel
// if (voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x){
if (voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x){
// if (get_oct_vox(
// voxel,
// octree_descriptor_buffer,
@@ -480,7 +345,7 @@ __kernel void raycaster(
// }
// } else {
voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
//}
}