The settings buffer is fully operational
This commit is contained in:
@@ -151,8 +151,13 @@ public:
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void save_config();
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// Set a define
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void setDefine(std::string name, std::string value);
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void removeDefine(std::string name);
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void set_define(std::string name, std::string value);
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void remove_define(std::string name);
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bool create_settings_buffer();
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bool release_settings_buffer();
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bool add_to_settings_buffer(std::string setting_name, std::string define_accessor_name, int64_t *value);
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bool remove_from_settings_buffer(std::string setting_name);
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// ================================== DEBUG =======================================
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@@ -286,9 +291,18 @@ private:
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// Containers holding the kernels and buffers
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std::map<std::string, cl_kernel> kernel_map;
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std::map<std::string, cl_mem> buffer_map;
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std::map<std::string, std::string> defines_map;
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std::unordered_map<std::string, std::pair<sf::Sprite, std::unique_ptr<sf::Texture>>> image_map;
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const unsigned int SETTINGS_BUFFER_SIZE = 64;
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unsigned int settings_buffer_position = 0;
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int64_t* settings_buffer = nullptr;
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// name of setting, position in the settings buffer
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std::map<std::string, unsigned int> settings_buffer_indices;
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// name of define, value
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std::map<std::string, std::string> defines_map;
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// Hardware caster holds and renders its own textures
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sf::Sprite viewport_sprite;
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sf::Texture viewport_texture;
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@@ -303,7 +317,6 @@ private:
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std::vector<PackedData> *lights;
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int light_count = 0;
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int error = 0;
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};
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@@ -47,6 +47,11 @@ constant float4 overshoot_color_2 = { 0.00f, 0.00f, 0.00f, 0.00f };
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// =========================================================================
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// =========================================================================
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#define setting(name) settings_buffer[name]
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// =========================================================================
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// ========================= HELPER FUNCTIONS ==============================
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@@ -120,7 +125,7 @@ bool get_oct_vox(
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struct TraversalState ts;
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// push the root node to the parent stack
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ts.current_descriptor_index = *settings_buffer;
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ts.current_descriptor_index = setting(OCTREE_ROOT_INDEX);
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ts.current_descriptor = octree_descriptor_buffer[ts.current_descriptor_index];
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ts.scale = 0;
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ts.found = false;
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@@ -315,146 +320,6 @@ __kernel void raycaster(
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intersection_t += delta_t * fabs(convert_float3(face_mask.xyz));
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voxel.xyz += voxel_step.xyz * face_mask.xyz;
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// =======================================================================================================================================
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// =======================================================================================================================================
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// =======================================================================================================================================
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// uchar prev_val = traversal_state.idx_stack[traversal_state.scale];
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// uint8_t this_face_mask = 0;
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//
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// // Check the voxel face that we traversed
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// // and increment the idx in the idx stack
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// if (face_mask.x) {
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// this_face_mask = Octree::idx_set_x_mask;
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// }
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// else if (face_mask.y) {
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// this_face_mask = Octree::idx_set_y_mask;
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// }
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// else if (face_mask.z) {
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// this_face_mask = Octree::idx_set_z_mask;
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// }
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//
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// traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
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//
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// // Mask index is the 1D index'd value of the idx for interaction with the valid / leaf masks
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// int mask_index = traversal_state.idx_stack[traversal_state.scale];
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//
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// // Whether or not the next oct we want to enter in the current CD's valid mask is 1 or 0
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// bool is_valid = false;
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//
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// // TODO: Rework this logic so we don't have this bodgy if
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// if (mask_index > prev_val)
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// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
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//
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// // Check to see if the idx increased or decreased
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// // If it decreased
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// // Pop up the stack until the oct that the idx flip is valid and we landed on a valid oct
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// while (mask_index < prev_val || !is_valid) {
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//
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// jump_power *= 2;
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//
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// // Keep track of the 0th edge of out current oct
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// traversal_state.oct_pos.x = floor(voxel.x / 2) * jump_power;
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// traversal_state.oct_pos.y = floor(voxel.y / 2) * jump_power;
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// traversal_state.oct_pos.z = floor(voxel.z / 2) * jump_power;
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//
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// // Clear and pop the idx stack
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// traversal_state.idx_stack[traversal_state.scale] = 0;
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//
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// // Scale is now set to the oct above. Be wary of this
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// traversal_state.scale--;
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//
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// // Update the prev_val for our new idx
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// prev_val = traversal_state.idx_stack[traversal_state.scale];
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//
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// // Clear and pop the parent stack, maybe off by one error?
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// traversal_state.parent_stack_index[traversal_state.parent_stack_position] = 0;
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// traversal_state.parent_stack[traversal_state.parent_stack_position] = 0;
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// traversal_state.parent_stack_position--;
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//
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// // Set the current CD to the one on top of the stack
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// traversal_state.current_descriptor =
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// traversal_state.parent_stack[traversal_state.parent_stack_position];
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//
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// // Apply the face mask to the new idx for the while check
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// traversal_state.idx_stack[traversal_state.scale] ^= this_face_mask;
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//
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// // Get the mask index of the new idx and check the valid status
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// mask_index = traversal_state.idx_stack[traversal_state.scale];
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// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
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// }
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//
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// // At this point parent_stack[position] is at the CD of an oct with a valid oct at the leaf indicated by the current
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// // idx in the idx stack scale
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//
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// // While we haven't bottomed out and the oct we're looking at is valid
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// while (jump_power > 1 && is_valid) {
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//
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// // If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
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// traversal_state.scale++;
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// jump_power /= 2;
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//
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// // Count the number of valid octs that come before and add it to the index to get the position
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// // Negate it by one as it counts itself
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// int count = count_bits((uint8_t)(traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & count_mask_8[mask_index]) - 1;
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//
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// // If this CD had the far bit set
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// if (far_bit_mask & descriptor_buffer[traversal_state.parent_stack_index[traversal_state.parent_stack_position]]) {
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//
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// // access the far point at which the head points too. Determine it's value, and add
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// // the count of the valid bits in the current CD to the index
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// uint64_t far_pointer_index =
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// traversal_state.parent_stack_index[traversal_state.parent_stack_position] + // current index +
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// (traversal_state.parent_stack[traversal_state.parent_stack_position] & child_pointer_mask); // the relative prt to the far ptr
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//
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// // Get the absolute ptr from the far ptr and add the count to get the CD that we want
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// traversal_state.parent_stack_index[traversal_state.parent_stack_position + 1] = descriptor_buffer[far_pointer_index] + count;
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// }
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// // If this CD doesn't have the far bit set, access the element at which head points to
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// // and then add the specified number of indices to get to the correct child descriptor
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// else {
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// traversal_state.parent_stack_index[traversal_state.parent_stack_position + 1] =
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// traversal_state.parent_stack_index[traversal_state.parent_stack_position] + // The current index to this CD
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// (traversal_state.parent_stack[traversal_state.parent_stack_position] & child_pointer_mask) + count; // The relative dist + the number of bits that were valid
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// }
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//
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// // Now that we have the index set we can increase our parent stack position to the next level and
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// // retrieve the value of its CD
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// traversal_state.parent_stack_position++;
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// traversal_state.parent_stack[traversal_state.parent_stack_position] = descriptor_buffer[traversal_state.parent_stack_index[traversal_state.parent_stack_position]];
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//
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// // Unlike the single shot DFS, it makes a bit more sense to have this at the tail of the while loop
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// // Do the logic steps to find which sub oct we step down into
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// if (voxel.x >= (jump_power / 2) + traversal_state.oct_pos.x) {
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//
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// // Set our voxel position to the (0,0) of the correct oct
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// traversal_state.oct_pos.x += (jump_power / 2);
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//
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// // Set the idx to represent the move
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// traversal_state.idx_stack[traversal_state.scale] |= idx_set_x_mask;
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//
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// }
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// if (voxel.y >= (jump_power / 2) + traversal_state.oct_pos.y) {
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//
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// traversal_state.oct_pos.y += (jump_power / 2);
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// traversal_state.idx_stack[traversal_state.scale] |= idx_set_y_mask;
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// }
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// if (voxel.z >= (jump_power / 2) + traversal_state.oct_pos.z) {
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//
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// traversal_state.oct_pos.z += (jump_power / 2);
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// traversal_state.idx_stack[traversal_state.scale] |= idx_set_z_mask;
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// }
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//
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// // Update the mask index with the new voxel we walked down to, and then check it's valid status
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// mask_index = traversal_state.idx_stack[traversal_state.scale];
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// is_valid = (traversal_state.parent_stack[traversal_state.parent_stack_position] >> 16) & mask_8[mask_index];
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//
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// }
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// =======================================================================================================================================
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// =======================================================================================================================================
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// =======================================================================================================================================
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// Test for out of bounds contions, add fog
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if (any(voxel >= *map_dim) || any(voxel < 0)){
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voxel.xyz -= voxel_step.xyz * face_mask.xyz;
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@@ -462,11 +327,11 @@ __kernel void raycaster(
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color_accumulator.w *= 4;
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break;
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}
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int vox_dim = setting(OCTDIM);
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int vox_dim = OCTDIM;
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// If we hit a voxel
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// If we hit a voxel
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// if (voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x){
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if (voxel.x < (*map_dim).x && voxel.y < (*map_dim).x && voxel.z < (*map_dim).x){
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// if (get_oct_vox(
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// voxel,
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// octree_descriptor_buffer,
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@@ -480,7 +345,7 @@ __kernel void raycaster(
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// }
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// } else {
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voxel_data = map[voxel.x + (*map_dim).x * (voxel.y + (*map_dim).z * (voxel.z))];
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//}
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}
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@@ -23,18 +23,18 @@ Application::~Application() {
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else {
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Logger::log("Can't release window, shared_ptr count : " + window.use_count(), Logger::LogLevel::WARN);
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}
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//light_handle->~LightHandle();
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//light_controller->~LightController();
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}
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bool Application::init_clcaster() {
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// Start up the raycaster
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raycaster = std::make_shared<CLCaster>();
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raycaster->setDefine("OCTDIM", std::to_string(MAP_X));
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if (!raycaster->init())
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abort();
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raycaster->add_to_settings_buffer("octree_dimensions", "OCTDIM", (int64_t*)&MAP_X);
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map = std::make_shared<Map>(MAP_X);
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// TODO: Implement this
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@@ -47,9 +47,6 @@ bool Application::init_clcaster() {
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raycaster->assign_octree(map);
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raycaster->assign_map(map);
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camera = std::make_shared<Camera>(
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sf::Vector3f(3.5f, 3.5f, 3.5f), // Starting position
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sf::Vector2f(1.57f, 0.0f), // Direction
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@@ -77,7 +74,7 @@ bool Application::init_clcaster() {
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Logger::log("Failed to load spritesheet from file", Logger::LogLevel::WARN);
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raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));
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// Checks to see if proper data was uploaded, then sets the kernel args
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// Compiles the kernel, Checks to see if proper data was uploaded, then sets the kernel args
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// ALL DATA LOADING MUST BE FINISHED
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if (!raycaster->validate()) {
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abort();
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114
src/CLCaster.cpp
114
src/CLCaster.cpp
@@ -3,14 +3,6 @@
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CLCaster::CLCaster() {}
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CLCaster::~CLCaster() {
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// Causes sigabrt??
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//release_map();
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//release_camera();
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//release_octree();
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//clReleaseKernel(kernel_map.at("raycaster"));
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//clReleaseProgram()
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//release_viewport();
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delete[] viewport_matrix;
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delete[] viewport_image;
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@@ -64,11 +56,10 @@ bool CLCaster::init() {
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return false;
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}
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if (!compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster")) {
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Logger::log("Failed to compile the kernel", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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std::cin.get(); // hang the output window so we can read the error
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return false;
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}
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if (!create_settings_buffer()) {
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Logger::log("Failed to create settings buffer", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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return false;
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}
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srand(time(nullptr));
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@@ -117,8 +108,8 @@ bool CLCaster::assign_octree(std::shared_ptr<Map> map) {
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return false;
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if (!create_buffer("octree_attachment_buffer", map->octree.buffer_size * sizeof(uint64_t), map->octree.attachment_buffer))
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return false;
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if (!create_buffer("settings_buffer", sizeof(uint64_t), &map->octree.root_index))
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return false;
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add_to_settings_buffer("octree_root_index", "OCTREE_ROOT_INDEX", (int64_t*)&map->octree.root_index);
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return true;
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}
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@@ -134,8 +125,6 @@ bool CLCaster::release_octree()
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return false;
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if (!release_buffer("octree_attachment_buffer"))
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return false;
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if (!release_buffer("settings_buffer"))
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return false;
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return true;
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}
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@@ -166,6 +155,12 @@ bool CLCaster::release_camera() {
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bool CLCaster::validate() {
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if (!compile_kernel("../kernels/ray_caster_kernel.cl", true, "raycaster")) {
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Logger::log("Failed to compile the kernel", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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std::cin.get(); // hang the output window so we can read the error
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return false;
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}
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Logger::log("Validating OpenCL kernel args", Logger::LogLevel::INFO);
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// Check to make sure everything has been entered
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@@ -278,7 +273,7 @@ bool CLCaster::create_viewport(int width, int height, float v_fov, float h_fov)
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}
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}
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if (!create_buffer("viewport_matrix", sizeof(float) * 4 * view_res.x * view_res.y, viewport_matrix, CL_MEM_USE_HOST_PTR))
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if (!create_buffer("viewport_matrix", sizeof(float) * 4 * view_res.x * view_res.y, viewport_matrix))
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return false;
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// Create the image that opencl's rays write to
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@@ -635,7 +630,6 @@ bool CLCaster::create_shared_context()
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0
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};
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#elif defined TARGET_OS_MAC
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CGLContextObj glContext = CGLGetCurrentContext();
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@@ -648,8 +642,6 @@ bool CLCaster::create_shared_context()
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#endif
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// Create our shared context
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context = clCreateContext(
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context_properties,
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@@ -719,7 +711,6 @@ bool CLCaster::compile_kernel(std::string kernel_source, bool is_path, std::stri
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return false;
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}
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std::stringstream build_string_stream;
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// walk the settings index's and add them to the defines
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@@ -727,7 +718,6 @@ bool CLCaster::compile_kernel(std::string kernel_source, bool is_path, std::stri
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build_string_stream << " -D" << define.first << "=" << define.second;
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}
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//build_string_stream << "-DOCTDIM=" << std::to_string(Application::MAP_X);
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build_string_stream << " -cl-finite-math-only -cl-fast-relaxed-math -cl-unsafe-math-optimizations";
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std::string build_string = build_string_stream.str();
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@@ -1177,14 +1167,63 @@ std::string CLCaster::cl_err_lookup(int error_code) {
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}
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void CLCaster::setDefine(std::string name, std::string value) {
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void CLCaster::set_define(std::string name, std::string value) {
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defines_map[name] = value;
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}
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void CLCaster::removeDefine(std::string name) {
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void CLCaster::remove_define(std::string name) {
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defines_map.erase(name);
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}
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bool CLCaster::add_to_settings_buffer(std::string setting_name, std::string define_accessor_name, int64_t *value) {
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bool success = true;
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if (settings_buffer == nullptr){
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Logger::log("Trying to push settings to an uninitialized settings buffer", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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success = false;
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} else if (defines_map.count(define_accessor_name)) {
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Logger::log("Define name already present in the defines map", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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success = false;
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} else {
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if (settings_buffer_position < SETTINGS_BUFFER_SIZE) {
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defines_map[define_accessor_name] = std::to_string(settings_buffer_position);
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settings_buffer[settings_buffer_position] = *value;
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settings_buffer_position++;
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} else {
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Logger::log("Settings buffer has reached the maximum size of " + std::to_string(SETTINGS_BUFFER_SIZE) + " elements", Logger::LogLevel::ERROR, __LINE__, __FILE__);
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success = false;
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}
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}
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|
||||
return success;
|
||||
}
|
||||
|
||||
bool CLCaster::create_settings_buffer() {
|
||||
|
||||
settings_buffer = new int64_t[SETTINGS_BUFFER_SIZE];
|
||||
if (!create_buffer("settings_buffer", sizeof(int64_t) * SETTINGS_BUFFER_SIZE, settings_buffer, CL_MEM_USE_HOST_PTR))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CLCaster::remove_from_settings_buffer(std::string setting_name) {
|
||||
|
||||
Logger::log("remove_from_settings_buffer() not implimented", Logger::LogLevel::WARN, __LINE__, __FILE__);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLCaster::release_settings_buffer() {
|
||||
if (!release_buffer("settings_buffer"))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
CLCaster::device::device(cl_device_id device_id, cl_platform_id platform_id) {
|
||||
|
||||
@@ -1237,26 +1276,25 @@ CLCaster::device::device(const device& d) {
|
||||
void CLCaster::device::print(std::ostream& stream) const {
|
||||
|
||||
stream << "\n\tDevice ID : " << device_id << std::endl;
|
||||
stream << "\tDevice Name : " << data.device_name << std::endl;
|
||||
stream << "\tPlatform ID : " << platform_id << std::endl;
|
||||
|
||||
stream << "\tPlatform ID : " << platform_id << std::endl;
|
||||
stream << "\tPlatform Name : " << data.platform_name << std::endl;
|
||||
stream << "\tDevice Name : " << data.device_name << std::endl;
|
||||
stream << "\tPlatform Name : " << data.platform_name << std::endl;
|
||||
stream << "\tDevice Type : ";
|
||||
|
||||
stream << "\tOpenCL Version : " << data.opencl_version << std::endl;
|
||||
stream << "\tSupports sharing : " << std::boolalpha << cl_gl_sharing << std::endl;
|
||||
stream << "\tDevice Type : ";
|
||||
if (data.device_type == CL_DEVICE_TYPE_CPU)
|
||||
stream << "CPU" << std::endl;
|
||||
|
||||
if (data.device_type == CL_DEVICE_TYPE_CPU)
|
||||
stream << "CPU" << std::endl;
|
||||
else if (data.device_type == CL_DEVICE_TYPE_GPU)
|
||||
stream << "GPU" << std::endl;
|
||||
|
||||
else if (data.device_type == CL_DEVICE_TYPE_GPU)
|
||||
stream << "GPU" << std::endl;
|
||||
else if (data.device_type == CL_DEVICE_TYPE_ACCELERATOR)
|
||||
stream << "Accelerator" << std::endl;
|
||||
|
||||
else if (data.device_type == CL_DEVICE_TYPE_ACCELERATOR)
|
||||
stream << "Accelerator" << std::endl;
|
||||
stream << "\tOpenCL Version : " << data.opencl_version << std::endl;
|
||||
stream << "\tSupports sharing : " << std::boolalpha << cl_gl_sharing << std::endl;
|
||||
|
||||
stream << "\tIs Little Endian : " << std::boolalpha << is_little_endian << std::endl;
|
||||
|
||||
stream << "\tClock Frequency : " << data.clock_frequency << std::endl;
|
||||
stream << "\tCompute Units : " << data.compute_units << std::endl;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user