Going to need to get rid of the spherical camera

This commit is contained in:
2016-08-01 23:32:25 -07:00
parent c3be6e2240
commit d609ed695a
3 changed files with 18 additions and 2 deletions

View File

@@ -23,6 +23,9 @@ class Ray {
// The 3d voxel position the ray is currently at
sf::Vector3<int> voxel;
// The 2d pixel coordinate
sf::Vector2<int> pixel;
// Reference to the voxel map
Map *map;