Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
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@@ -30,7 +30,7 @@ bool Application::init_clcaster() {
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sf::Image bitmap = map->GenerateHeightBitmap(sf::Vector3i(MAP_X, MAP_Y, MAP_Z));
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map->ApplyHeightmap(bitmap);
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map->octree.CastRayOctree(sf::Vector2f(1.5f, -2.0f), sf::Vector3f(5.0f, 5.0f, 5.0f));
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map->octree.CastRayOctree(sf::Vector2f(1.5f, -2.0f), sf::Vector3f(5.1f, 5.1f, 5.1f));
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raycaster->assign_octree(map);
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raycaster->assign_map(map);
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