Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power
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@@ -8,6 +8,7 @@ ArrayMap::ArrayMap(sf::Vector3i dimensions) {
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voxel_data = new char[dimensions.x * dimensions.y * dimensions.z];
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for (int i = 0; i < dimensions.x * dimensions.y * dimensions.z; i++) {
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voxel_data[i] = 0;
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voxel_data[i] = 1;
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}
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