In the middle of a couple of things right now, but decided to focus a
little bit less on the lighting and start laying groundwork for the SVO The map section was in real need of some love so I deleted a bunch of stuff and started prototyping the pointer arithmetic that I need to do
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@@ -15,7 +15,7 @@ public:
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int set_position(sf::Vector3f position);
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int add_static_impulse(sf::Vector3f impulse);
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int add_relative_impulse(DIRECTION direction);
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int add_relative_impulse(DIRECTION direction, float speed);
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int slew_camera(sf::Vector2f input);
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