added relative camera controls, now handles like an actual fly cam.
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@@ -19,10 +19,11 @@ public:
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int slew_camera(sf::Vector2f input);
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int update();
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int update(double delta_time);
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void* get_direction_pointer();
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void* get_position_pointer();
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sf::Vector2f* get_direction_pointer();
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sf::Vector3f* get_position_pointer();
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sf::Vector3f* get_movement_pointer();
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sf::Vector3f get_movement();
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sf::Vector3f get_position();
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