added relative camera controls, now handles like an actual fly cam.
This commit is contained in:
@@ -19,10 +19,11 @@ public:
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int slew_camera(sf::Vector2f input);
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int update();
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int update(double delta_time);
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void* get_direction_pointer();
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void* get_position_pointer();
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sf::Vector2f* get_direction_pointer();
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sf::Vector3f* get_position_pointer();
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sf::Vector3f* get_movement_pointer();
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sf::Vector3f get_movement();
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sf::Vector3f get_position();
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@@ -6,10 +6,68 @@
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#include <iostream>
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#include <functional>
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#include <cmath>
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#include <deque>
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class Map {
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public:
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// In addition to traversing the voxel hierarchy, we must also be able to
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// tell which block a given voxel resides in.This is accomplished us -
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// ing 32 - bit page headers spread amongst the child descriptors.Page
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// headers are placed at every 8 kilobyte boundary, and each contains
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// a relative pointer to the block info section.By placing the begin -
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// ning of the child descriptor array at such a boundary, we can always
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// find a page header by simply clearing the lowest bits of any child
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// descriptor pointer.
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struct page_header {
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int bitmask;
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};
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struct leaf_node {
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long bitmask;
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};
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short scale;
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void generate_octree() {
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uint64_t *octree = new uint64_t[200];
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long tree_node = 0;
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std::vector<long> page_array;
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// Page placed every 8 kilobytes
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// contains a relative pointer to the block info section
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uint32_t page = 255;
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// Child pointer points to the first non-leaf child of this node
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uint16_t child_pointer = 20;
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uint32_t pointer = page | child_pointer;
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};
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Map(sf::Vector3i dim) {
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//generate_octree();
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//return;
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dimensions = dim;
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std::mt19937 gen;
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std::uniform_real_distribution<double> dis(-1.0, 1.0);
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@@ -147,14 +205,14 @@ public:
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}
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// for (int x = 0; x < dim.x / 10; x++) {
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// for (int y = 0; y < dim.y / 10; y++) {
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// for (int z = 0; z < dim.z; z++) {
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// if (rand() % 1000 < 1)
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// list[x + dim.x * (y + dim.z * z)] = rand() % 6;
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// }
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// }
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// }
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for (int x = 0; x < dim.x / 10; x++) {
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for (int y = 0; y < dim.y / 10; y++) {
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for (int z = 0; z < dim.z; z++) {
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if (rand() % 1000 < 1)
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list[x + dim.x * (y + dim.z * z)] = rand() % 6;
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}
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}
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}
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}
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@@ -162,6 +220,11 @@ public:
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~Map() {
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}
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sf::Vector3i getDimensions();
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char *list;
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sf::Vector3i dimensions;
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@@ -39,6 +39,32 @@ private:
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double fps_average = 0;
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};
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struct debug_text {
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public:
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debug_text(int slot, int pixel_spacing, void* data_, std::string prefix_) : data(data_), prefix(prefix_) {
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if (!f.loadFromFile("../assets/fonts/Arial.ttf")) {
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std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl;
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}
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else {
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t.setFont(f);
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t.setCharacterSize(20);
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t.setPosition(20, slot * pixel_spacing);
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}
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}
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void draw(sf::RenderWindow *r) {
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t.setString(prefix + std::to_string(*(float*)data));
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r->draw(t);
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}
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private:
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void* data;
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std::string prefix;
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sf::Font f;
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sf::Text t;
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};
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inline sf::Vector3f SphereToCart(sf::Vector2f i) {
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@@ -59,7 +59,9 @@ int CL_Wrapper::acquire_platform_and_device(){
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// falling back to the cpu with the fastest clock if we weren't able to find one
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device current_best_device;
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current_best_device.type = -1; // Set this to -1 so the first run always selects a new device
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current_best_device.type = 0; // Set this to 0 so the first run always selects a new device
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current_best_device.clock_frequency = 0;
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current_best_device.comp_units = 0;
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for (auto kvp: plt_ids){
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@@ -86,7 +88,7 @@ int CL_Wrapper::acquire_platform_and_device(){
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platform_id = current_best_device.platform;
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device_id = current_best_device.id;
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return 0;
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return 1;
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};
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int CL_Wrapper::create_shared_context() {
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@@ -272,7 +274,6 @@ int CL_Wrapper::store_buffer(cl_mem buffer, std::string buffer_name){
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int CL_Wrapper::run_kernel(std::string kernel_name, const int work_size){
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const int WORKER_SIZE = 10;
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size_t global_work_size[1] = { static_cast<size_t>(work_size) };
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cl_kernel kernel = kernel_map.at(kernel_name);
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@@ -19,15 +19,42 @@ int Camera::set_position(sf::Vector3f position) {
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this->position = position;
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return 1;
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}
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int Camera::add_static_impulse(sf::Vector3f impulse) {
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movement += impulse;
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return 1;
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}
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int Camera::add_relative_impulse(DIRECTION impulse_direction) {
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// No sense in doing fancy dot products, adding Pi's will suffice
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// Always add PI/2 to X initially to avoid negative case
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sf::Vector2f dir;
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SphereToCart(direction);
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switch (impulse_direction) {
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case DIRECTION::UP:
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dir = sf::Vector2f(direction.y, direction.x + PI);
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break;
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case DIRECTION::DOWN:
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dir = sf::Vector2f(direction.y, direction.x);
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break;
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case DIRECTION::LEFT:
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dir = sf::Vector2f(direction.y + PI + PI / 2, PI / 2);
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break;
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case DIRECTION::RIGHT:
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dir = sf::Vector2f(direction.y + PI / 2, PI / 2);
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break;
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case DIRECTION::FORWARD:
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dir = sf::Vector2f(direction.y, direction.x + PI / 2);
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break;
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case DIRECTION::REARWARD:
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dir = sf::Vector2f(direction.y + PI, (direction.x * -1) + PI / 2 );
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break;
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}
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movement += SphereToCart(dir);
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return 1;
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}
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@@ -37,20 +64,30 @@ int Camera::slew_camera(sf::Vector2f input) {
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return 1;
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}
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int Camera::update() {
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int Camera::update(double delta_time) {
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position += movement;
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// so vector multiplication broke?
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// have to do it component wise
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double multiplier = 50;
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position.x += movement.x * delta_time * multiplier;
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position.y += movement.y * delta_time * multiplier;
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position.z += movement.z * delta_time * multiplier;
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movement *= friction_coefficient;
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movement *= (float)(friction_coefficient * delta_time * multiplier);
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return 1;
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}
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void* Camera::get_direction_pointer() {
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sf::Vector2f* Camera::get_direction_pointer() {
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return &direction;
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}
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void* Camera::get_position_pointer() {
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sf::Vector3f* Camera::get_movement_pointer() {
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return &movement;
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}
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sf::Vector3f* Camera::get_position_pointer() {
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return &position;
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}
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@@ -22,9 +22,6 @@ void Map::moveLight(sf::Vector2f in) {
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}
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//void Map::GenerateFloor(){
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//}
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47
src/main.cpp
47
src/main.cpp
@@ -65,6 +65,12 @@ sf::Texture window_texture;
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int main() {
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//Map m(sf::Vector3i (50, 50, 50));
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//return 1;
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
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@@ -137,8 +143,8 @@ int main() {
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sf::Vector2f(0.0f, 1.00f)
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);
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c.create_buffer("cam_dir_buffer", sizeof(float) * 4, camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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c.create_buffer("cam_pos_buffer", sizeof(float) * 4, camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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c.create_buffer("cam_dir_buffer", sizeof(float) * 4, (void*)camera.get_direction_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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c.create_buffer("cam_pos_buffer", sizeof(float) * 4, (void*)camera.get_position_pointer(), CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR);
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// {r, g, b, i, x, y, z, x', y', z'}
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float light[] = { 0.4, 0.8, 0.1, 1, 50, 50, 50, 1.1, 0.4, 0.7};
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@@ -211,7 +217,15 @@ int main() {
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RayCaster ray_caster(map, map_dim, view_res);
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sf::Vector2f *dp = camera.get_direction_pointer();
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debug_text cam_text_x(1, 30, &dp->x, "X: ");
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debug_text cam_text_y(2, 30, &dp->y, "Y: ");
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sf::Vector3f *mp = camera.get_movement_pointer();
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debug_text cam_text_mov_x(4, 30, &mp->x, "X: ");
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debug_text cam_text_mov_y(5, 30, &mp->y, "Y: ");
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debug_text cam_text_mov_z(6, 30, &mp->y, "Z: ");
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//debug_text cam_text_z(3, 30, &p->z);
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// ===============================================================================
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// Mouse capture
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@@ -245,22 +259,25 @@ int main() {
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cam_vec.z = 0;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
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cam_vec.z = 1;
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camera.add_relative_impulse(Camera::DIRECTION::DOWN);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
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cam_vec.z = -1;
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camera.add_relative_impulse(Camera::DIRECTION::UP);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
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cam_vec.y = 1;
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camera.add_relative_impulse(Camera::DIRECTION::FORWARD);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
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cam_vec.y = -1;
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camera.add_relative_impulse(Camera::DIRECTION::REARWARD);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
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cam_vec.x = 1;
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camera.add_relative_impulse(Camera::DIRECTION::LEFT);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
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cam_vec.x = -1;
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camera.add_relative_impulse(Camera::DIRECTION::RIGHT);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) {
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camera.set_position(sf::Vector3f(20, 20, 20));
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}
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camera.add_static_impulse(cam_vec);
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@@ -288,13 +305,12 @@ int main() {
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while ((accumulator_time - step_size) >= step_size) {
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accumulator_time -= step_size;
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// ==== DELTA TIME LOCKED ====
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camera.update();
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}
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// ==== FPS LOCKED ====
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camera.update(delta_time);
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// Run the raycast
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error = clEnqueueAcquireGLObjects(c.getCommandQueue(), 1, &image_buff, 0, 0, 0);
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@@ -320,6 +336,15 @@ int main() {
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fps.frame(delta_time);
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fps.draw(&window);
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cam_text_x.draw(&window);
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cam_text_y.draw(&window);
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cam_text_mov_x.draw(&window);
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cam_text_mov_y.draw(&window);
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cam_text_mov_z.draw(&window);
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//cam_text_z.draw(&window);
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window.display();
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}
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