Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
This commit is contained in:
241
include/Map.h
241
include/Map.h
@@ -19,7 +19,7 @@
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#include <math.h>
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#define CHUNK_DIM 32
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#define OCT_DIM 8
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#define OCT_DIM 32
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struct XYZHasher {
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std::size_t operator()(const sf::Vector3i& k) const {
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@@ -31,228 +31,40 @@ struct XYZHasher {
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class Octree {
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public:
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Octree() {
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// initialize the first stack block
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block_stack.push_back(new uint64_t[0x8000]);
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for (int i = 0; i < 0x8000; i++) {
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block_stack.back()[i] = 0;
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}
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};
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Octree();
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~Octree() {};
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std::list<uint64_t*> block_stack;
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uint64_t *blob = new uint64_t[100000];
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uint64_t stack_pos = 0x8000;
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uint64_t global_pos = 0;
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uint64_t copy_to_stack(std::vector<uint64_t> children) {
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uint64_t copy_to_stack(std::vector<uint64_t> children);
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// Check for the 15 bit boundry
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if (stack_pos - children.size() > stack_pos) {
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global_pos = stack_pos;
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stack_pos = 0x8000;
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}
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else {
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stack_pos -= children.size();
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}
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// With a position and the head of the stack. Traverse down the voxel hierarchy to find
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// the IDX and stack position of the highest resolution (maybe set resolution?) oct
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bool get_voxel(sf::Vector3i position);
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// Check for the far bit
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void print_block(int block_pos);
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memcpy(&block_stack.front()[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
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// Return the bitmask encoding the index of that value
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// If we tripped the far bit, allocate a far index to the stack and place
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// it one above preferably.
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// And then shift the far bit to 1
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// If not, shift the index to its correct place
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return stack_pos;
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};
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int get_idx(sf::Vector3i voxel_pos) {
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return 1;
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}
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private:
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// (X, Y, Z) mask for the idx
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uint8_t idx_set_x_mask = 0x1;
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uint8_t idx_set_y_mask = 0x2;
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uint8_t idx_set_z_mask = 0x4;
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const uint8_t idx_set_x_mask = 0x1;
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const uint8_t idx_set_y_mask = 0x2;
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const uint8_t idx_set_z_mask = 0x4;
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// Mask for
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uint8_t mask_8[8] = {
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const uint8_t mask_8[8] = {
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0x1, 0x2, 0x4, 0x8,
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0x10, 0x20, 0x40, 0x80
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};
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uint8_t count_mask_8[8]{
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const uint8_t count_mask_8[8]{
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0x1, 0x3, 0x7, 0xF,
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0x1F, 0x3F, 0x7F, 0xFF
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};
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//uint8_t count_mask_8[8]{
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// 0xFF, 0x7F, 0x3F, 0x1F,
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// 0xF, 0x7, 0x3, 0x1
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//};
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// With a position and the head of the stack. Traverse down the voxel hierarchy to find
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// the IDX and stack position of the highest resolution (maybe set resolution?) oct
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bool get_voxel(sf::Vector3i position) {
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// Init the parent stack
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int parent_stack_position = 0;
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uint64_t parent_stack[32] = {0};
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// and push the head node
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uint64_t head = block_stack.front()[stack_pos];
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parent_stack[parent_stack_position] = head;
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// Get the index of the first child of the head node
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uint64_t index = head & child_pointer_mask;
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// Init the idx stack
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uint8_t scale = 0;
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uint8_t idx_stack[32] = {0};
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// Init the idx stack (DEBUG)
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std::vector<std::bitset<3>> scale_stack(static_cast<uint64_t>(log2(OCT_DIM)));
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// Set our initial dimension and the position at the corner of the oct to keep track of our position
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int dimension = OCT_DIM;
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sf::Vector3i quad_position(0, 0, 0);
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// While we are not at the required resolution
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// Traverse down by setting the valid/leaf mask to the subvoxel
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// Check to see if it is valid
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// Yes?
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// Check to see if it is a leaf
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// No? Break
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// Yes? Scale down to the next hierarchy, push the parent to the stack
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//
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// No?
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// Break
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while (dimension > 1) {
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// So we can be a little bit tricky here and increment our
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// array index that holds our masks as we build the idx.
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// Adding 1 for X, 2 for Y, and 4 for Z
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int mask_index = 0;
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// Do the logic steps to find which sub oct we step down into
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if (position.x >= (dimension / 2) + quad_position.x) {
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// Set our voxel position to the (0,0) of the correct oct
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quad_position.x += (dimension / 2);
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// increment the mask index and mentioned above
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mask_index += 1;
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// Set the idx to represent the move
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idx_stack[scale] |= idx_set_x_mask;
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// Debug
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scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(0);
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}
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if (position.y >= (dimension / 2) + quad_position.y) {
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quad_position.y |= (dimension / 2);
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mask_index += 2;
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idx_stack[scale] ^= idx_set_y_mask;
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scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(1);
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}
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if (position.z >= (dimension / 2) + quad_position.z) {
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quad_position.z += (dimension / 2);
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mask_index += 4;
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idx_stack[scale] |= idx_set_z_mask;
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scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(2);
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}
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uint64_t out1 = (head >> 16) & mask_8[mask_index];
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uint64_t out2 = (head >> 24) & mask_8[mask_index];
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// Check to see if we are on a valid oct
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if ((head >> 16) & mask_8[mask_index]) {
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// Check to see if it is a leaf
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if ((head >> 24) & mask_8[mask_index]) {
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// If it is, then we cannot traverse further as CP's won't have been generated
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return true;
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break;
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}
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// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
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scale++;
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dimension /= 2;
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// We also need to traverse to the correct child pointer
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// Count the number of non-leaf octs that come before and add it to the index to get the position
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int i1 = count_bits((uint8_t)(head >> 16) & count_mask_8[0]);
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int i2 = count_bits((uint8_t)(head >> 16) & count_mask_8[1]);
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int i3 = count_bits((uint8_t)(head >> 16) & count_mask_8[2]);
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int i4 = count_bits((uint8_t)(head >> 16) & count_mask_8[3]);
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int i5 = count_bits((uint8_t)(head >> 16) & count_mask_8[4]);
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int i6 = count_bits((uint8_t)(head >> 16) & count_mask_8[5]);
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int i7 = count_bits((uint8_t)(head >> 16) & count_mask_8[6]);
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int i8 = count_bits((uint8_t)(head >> 16) & count_mask_8[7]);
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int count = count_bits((uint8_t)(head >> 16) & count_mask_8[mask_index]);
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// Because we are getting the position at the first child we need to back up one
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// Or maybe it's because my count bits function is wrong...
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index = (head & child_pointer_mask) + count - 1;
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head = block_stack.front()[index];
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// Increment the parent stack position and put the new oct node as the parent
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parent_stack_position++;
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parent_stack[parent_stack_position] = block_stack.front()[index];
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} else {
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// If the oct was not valid, then no CP's exists any further
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// This implicitly says that if it's non-valid then it must be a leaf!!
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// It appears that the traversal is now working but I need
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// to focus on how to now take care of the end condition.
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// Currently it adds the last parent on the second to lowest
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// oct CP. Not sure if thats correct
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return false;
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break;
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}
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}
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std::bitset<64> t(index);
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auto val = t.count();
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return true;
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}
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void print_block(int block_pos) {
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std::stringstream sss;
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for (int i = 0; i < (int)pow(2, 15); i++) {
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PrettyPrintUINT64(block_stack.front()[i], &sss);
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sss << "\n";
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}
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DumpLog(&sss, "raw_data.txt");
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}
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private:
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const uint64_t child_pointer_mask = 0x0000000000007fff;
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const uint64_t far_bit_mask = 0x8000;
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const uint64_t valid_mask = 0xFF0000;
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@@ -266,17 +78,10 @@ private:
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class Map {
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public:
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Map(sf::Vector3i position);
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void generate_octree();
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void load_unload(sf::Vector3i world_position);
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void load_single(sf::Vector3i world_position);
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sf::Vector3i getDimensions();
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char *list;
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//sf::Vector3i dimensions;
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void setVoxel(sf::Vector3i position, int val);
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char getVoxelFromOctree(sf::Vector3i position);
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@@ -284,28 +89,20 @@ public:
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bool getVoxel(sf::Vector3i pos);
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Octree a;
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sf::Vector3f global_light;
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void test_map();
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protected:
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private:
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// DEBUG
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// ======= DEBUG ===========
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int counter = 0;
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std::stringstream output_stream;
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// !DEBUG
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// =========================
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uint64_t generate_children(sf::Vector3i pos, int dim);
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char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM];
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//std::unordered_map<sf::Vector3i, Chunk, XYZHasher> chunk_map;
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double* height_map;
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// 2^k
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@@ -316,7 +113,7 @@ private:
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world_coords.x / CHUNK_DIM + 1,
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world_coords.y / CHUNK_DIM + 1,
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world_coords.z / CHUNK_DIM + 1
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);
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);
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}
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};
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@@ -13,6 +13,7 @@
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#include <algorithm>
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#include <imgui/imgui.h>
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const double PI = 3.141592653589793238463;
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const float PI_F = 3.14159265358979f;
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struct fps_counter {
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@@ -262,25 +263,35 @@ inline std::vector<float> sfml_get_float_input(sf::RenderWindow *window) {
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}
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#ifdef _MSC_VER
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# include <intrin.h>
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# define __builtin_popcount _mm_popcnt_u32
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# define __builtin_popcountll _mm_popcnt_u64
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#endif
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inline int count_bits(int32_t v) {
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v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
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v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
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return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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return static_cast<int>(__builtin_popcount(v));
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//v = v - ((v >> 1) & 0x55555555); // reuse input as temporary
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//v = (v & 0x33333333) + ((v >> 2) & 0x33333333); // temp
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//return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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}
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inline int count_bits(int64_t v) {
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int32_t left = (int32_t)(v);
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int32_t right = (int32_t)(v >> 32);
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return static_cast<int>(__builtin_popcountll(v));
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left = left - ((left >> 1) & 0x55555555); // reuse input as temporary
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left = (left & 0x33333333) + ((left >> 2) & 0x33333333); // temp
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left = ((left + (left >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//int32_t left = (int32_t)(v);
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//int32_t right = (int32_t)(v >> 32);
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right = right - ((right >> 1) & 0x55555555); // reuse input as temporary
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right = (right & 0x33333333) + ((right >> 2) & 0x33333333); // temp
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right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//left = left - ((left >> 1) & 0x55555555); // reuse input as temporary
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//left = (left & 0x33333333) + ((left >> 2) & 0x33333333); // temp
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//left = ((left + (left >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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return left + right;
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//right = right - ((right >> 1) & 0x55555555); // reuse input as temporary
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//right = (right & 0x33333333) + ((right >> 2) & 0x33333333); // temp
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//right = ((right + (right >> 4) & 0xF0F0F0F) * 0x1010101) >> 24; // count
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//return left + right;
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}
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381
src/Map.cpp
381
src/Map.cpp
@@ -68,28 +68,15 @@ bool IsLeaf(const uint64_t descriptor) {
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Map::Map(sf::Vector3i position) {
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//srand(time(NULL));
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//load_unload(position);
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srand(time(NULL));
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for (int i = 0; i < OCT_DIM * OCT_DIM * OCT_DIM; i++) {
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if (rand() % 25 > 1)
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if (rand() % 25 < 2)
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voxel_data[i] = 1;
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else
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voxel_data[i] = 1;
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voxel_data[i] = 0;
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}
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//voxel_data[1 + OCT_DIM * (0 + OCT_DIM * 0)] = 0;
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//voxel_data[1 + OCT_DIM * (1 + OCT_DIM * 0)] = 0;
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//voxel_data[1 + OCT_DIM * (0 + OCT_DIM * 1)] = 0;
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//voxel_data[1 + OCT_DIM * (1 + OCT_DIM * 1)] = 0;
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//voxel_data[0 + OCT_DIM * (0 + OCT_DIM * 0)] = 0;
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//voxel_data[0 + OCT_DIM * (1 + OCT_DIM * 0)] = 0;
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//voxel_data[0 + OCT_DIM * (0 + OCT_DIM * 1)] = 0;
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//voxel_data[0 + OCT_DIM * (1 + OCT_DIM * 1)] = 0;
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}
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uint64_t Map::generate_children(sf::Vector3i pos, int voxel_scale) {
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@@ -108,72 +95,73 @@ uint64_t Map::generate_children(sf::Vector3i pos, int voxel_scale) {
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sf::Vector3i(pos.x + voxel_scale, pos.y + voxel_scale, pos.z + voxel_scale)
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};
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// If we hit the 1th voxel scale then we need to query the 3D grid
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// and get the voxel at that position. I assume in the future when I
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// want to do chunking / loading of raw data I can edit the voxel access
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if (voxel_scale == 1) {
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// Return the base 2x2 leaf node
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uint64_t tmp = 0;
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//
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uint64_t child_descriptor = 0;
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// These don't bound check, should they?
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// Setting the individual valid mask bits
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// These don't bound check, should they?
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for (int i = 0; i < v.size(); i++) {
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if (getVoxel(v.at(i)))
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SetBit(i + 16, &tmp);
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SetBit(i + 16, &child_descriptor);
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}
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// Set the leaf mask to full
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tmp |= 0xFF000000;
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// We are querying leafs, so we need to fill the leaf mask
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child_descriptor |= 0xFF000000;
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// This is where contours
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// The CP will be left blank, contours will be added maybe
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return tmp;
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return child_descriptor;
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}
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else {
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uint64_t tmp = 0;
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// Init a blank child descriptor for this node
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uint64_t child_descriptor = 0;
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std::vector<uint64_t> descriptor_array;
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// Generate down the recursion, returning the descriptor of the current node
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for (int i = 0; i < v.size(); i++) {
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uint64_t child = 0;
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std::vector<uint64_t> children;
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// Get the child descriptor from the i'th to 8th subvoxel
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child = generate_children(v.at(i), voxel_scale / 2);
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// Generate down the recursion, returning the descriptor of the current node
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for (int i = 0; i < v.size(); i++) {
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// =========== Debug ===========
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PrettyPrintUINT64(child, &output_stream);
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output_stream << " " << voxel_scale << " " << counter++ << std::endl;
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// =============================
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// Get the child descriptor from the i'th to 8th subvoxel
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child = generate_children(v.at(i), voxel_scale / 2);
|
||||
|
||||
//
|
||||
PrettyPrintUINT64(child, &output_stream);
|
||||
output_stream << " " << voxel_scale << " " << counter++ << std::endl;
|
||||
|
||||
if (IsLeaf(child)) {
|
||||
if (CheckLeafSign(child)) {
|
||||
SetBit(i + 16, &tmp);
|
||||
children.push_back(child);
|
||||
} else {
|
||||
SetBit(i + 16 + 8, &tmp);
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
SetBit(i + 16, &tmp);
|
||||
children.push_back(child);
|
||||
}
|
||||
// If the child is a leaf (contiguous) of non-valid values
|
||||
if (IsLeaf(child) && !CheckLeafSign(child)) {
|
||||
// Leave the valid mask 0, set leaf mask to 1
|
||||
SetBit(i + 16 + 8, &child_descriptor);
|
||||
}
|
||||
|
||||
// Now put those values onto the block stack, it returns the
|
||||
// 16 bit topmost pointer to the block. The 16th bit being
|
||||
// a switch to jump to a far pointer.
|
||||
int y = 0;
|
||||
tmp |= a.copy_to_stack(children);
|
||||
// If the child is valid and not a leaf
|
||||
else {
|
||||
|
||||
if ((tmp & 0xFFFFFFFF00000000) != 0) {
|
||||
abort();
|
||||
// Set the valid mask, and add it to the descriptor array
|
||||
SetBit(i + 16, &child_descriptor);
|
||||
descriptor_array.push_back(child);
|
||||
}
|
||||
|
||||
return tmp;
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
// Any free space between the child descriptors must be added here in order to
|
||||
// interlace them and allow the memory handler to work correctly.
|
||||
|
||||
// Copy the children to the stack and set the child_descriptors pointer to the correct value
|
||||
child_descriptor |= a.copy_to_stack(descriptor_array);
|
||||
|
||||
// Free space may also be allocated here as well
|
||||
|
||||
// Return the node up the stack
|
||||
return child_descriptor;
|
||||
}
|
||||
|
||||
void Map::generate_octree() {
|
||||
@@ -183,77 +171,20 @@ void Map::generate_octree() {
|
||||
uint64_t root_node = generate_children(sf::Vector3i(0, 0, 0), OCT_DIM/2);
|
||||
uint64_t tmp = 0;
|
||||
|
||||
PrettyPrintUINT64(root_node, &output_stream);
|
||||
output_stream << " " << OCT_DIM << " " << counter++ << std::endl;
|
||||
// ========= DEBUG ==============
|
||||
// PrettyPrintUINT64(root_node, &output_stream);
|
||||
// output_stream << " " << OCT_DIM << " " << counter++ << std::endl;
|
||||
// ==============================
|
||||
|
||||
if (IsLeaf(root_node)) {
|
||||
if (CheckLeafSign(root_node))
|
||||
SetBit(0 + 16, &tmp);
|
||||
int position = a.copy_to_stack(std::vector<uint64_t>{root_node});
|
||||
|
||||
SetBit(0 + 16 + 8, &tmp);
|
||||
}
|
||||
// Dump the debug log
|
||||
// DumpLog(&output_stream, "raw_output.txt");
|
||||
|
||||
else {
|
||||
SetBit(0 + 16, &tmp);
|
||||
|
||||
}
|
||||
|
||||
tmp |= a.copy_to_stack(std::vector<uint64_t>{root_node});
|
||||
|
||||
DumpLog(&output_stream, "raw_output.txt");
|
||||
|
||||
a.print_block(0);
|
||||
|
||||
}
|
||||
|
||||
void Map::load_unload(sf::Vector3i world_position) {
|
||||
|
||||
//sf::Vector3i chunk_pos(world_to_chunk(world_position));
|
||||
//
|
||||
////Don't forget the middle chunk
|
||||
//if (chunk_map.find(chunk_pos) == chunk_map.end()) {
|
||||
// chunk_map[chunk_pos] = Chunk(5);
|
||||
//}
|
||||
|
||||
//for (int x = chunk_pos.x - chunk_radius / 2; x < chunk_pos.x + chunk_radius / 2; x++) {
|
||||
// for (int y = chunk_pos.y - chunk_radius / 2; y < chunk_pos.y + chunk_radius / 2; y++) {
|
||||
// for (int z = chunk_pos.z - chunk_radius / 2; z < chunk_pos.z + chunk_radius / 2; z++) {
|
||||
|
||||
// if (chunk_map.find(sf::Vector3i(x, y, z)) == chunk_map.end()) {
|
||||
// chunk_map.emplace(sf::Vector3i(x, y, z), Chunk(rand() % 6));
|
||||
// //chunk_map[sf::Vector3i(x, y, z)] = Chunk(rand() % 6);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
void Map::load_single(sf::Vector3i world_position) {
|
||||
//sf::Vector3i chunk_pos(world_to_chunk(world_position));
|
||||
|
||||
////Don't forget the middle chunk
|
||||
//if (chunk_map.find(chunk_pos) == chunk_map.end()) {
|
||||
// chunk_map[chunk_pos] = Chunk(0);
|
||||
//}
|
||||
}
|
||||
|
||||
sf::Vector3i Map::getDimensions() {
|
||||
return sf::Vector3i(0, 0, 0);
|
||||
}
|
||||
|
||||
void Map::setVoxel(sf::Vector3i world_position, int val) {
|
||||
|
||||
//load_single(world_position);
|
||||
//sf::Vector3i chunk_pos(world_to_chunk(world_position));
|
||||
//sf::Vector3i in_chunk_pos(
|
||||
// world_position.x % CHUNK_DIM,
|
||||
// world_position.y % CHUNK_DIM,
|
||||
// world_position.z % CHUNK_DIM
|
||||
//);
|
||||
|
||||
//chunk_map.at(chunk_pos).voxel_data[in_chunk_pos.x + CHUNK_DIM * (in_chunk_pos.y + CHUNK_DIM * in_chunk_pos.z)]
|
||||
// = val;
|
||||
|
||||
}
|
||||
|
||||
char Map::getVoxelFromOctree(sf::Vector3i position)
|
||||
@@ -272,6 +203,8 @@ bool Map::getVoxel(sf::Vector3i pos){
|
||||
|
||||
void Map::test_map() {
|
||||
|
||||
std::cout << "Validating map..." << std::endl;
|
||||
|
||||
for (int x = 0; x < OCT_DIM; x++) {
|
||||
for (int y = 0; y < OCT_DIM; y++) {
|
||||
for (int z = 0; z < OCT_DIM; z++) {
|
||||
@@ -282,14 +215,212 @@ void Map::test_map() {
|
||||
bool arr2 = getVoxelFromOctree(pos);
|
||||
|
||||
if (arr1 != arr2) {
|
||||
std::cout << "MISMATCH" << std::endl;
|
||||
std::cout << "X: " << pos.x << "Y: " << pos.y << "Z: " << pos.z << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Done" << std::endl;
|
||||
|
||||
std::cout << "\nGOOD" << std::endl;
|
||||
sf::Clock timer;
|
||||
|
||||
timer.restart();
|
||||
|
||||
for (int x = 0; x < OCT_DIM; x++) {
|
||||
for (int y = 0; y < OCT_DIM; y++) {
|
||||
for (int z = 0; z < OCT_DIM; z++) {
|
||||
|
||||
sf::Vector3i pos(x, y, z);
|
||||
|
||||
bool arr2 = getVoxelFromOctree(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Octree linear xyz access : ";
|
||||
std::cout << timer.restart().asMicroseconds() << " microseconds" << std::endl;
|
||||
|
||||
for (int x = 0; x < OCT_DIM; x++) {
|
||||
for (int y = 0; y < OCT_DIM; y++) {
|
||||
for (int z = 0; z < OCT_DIM; z++) {
|
||||
|
||||
sf::Vector3i pos(x, y, z);
|
||||
|
||||
bool arr1 = getVoxel(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "Array linear xyz access : ";
|
||||
std::cout << timer.restart().asMicroseconds() << " microseconds" << std::endl;
|
||||
|
||||
}
|
||||
|
||||
Octree::Octree() {
|
||||
|
||||
// initialize the first stack block
|
||||
|
||||
for (int i = 0; i < 0x8000; i++) {
|
||||
blob[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t Octree::copy_to_stack(std::vector<uint64_t> children) {
|
||||
|
||||
// Check for the 15 bit boundry
|
||||
if (stack_pos - children.size() > stack_pos) {
|
||||
global_pos = stack_pos;
|
||||
stack_pos = 0x8000;
|
||||
}
|
||||
else {
|
||||
stack_pos -= children.size();
|
||||
}
|
||||
|
||||
// Check for the far bit
|
||||
|
||||
memcpy(&blob[stack_pos + global_pos], children.data(), children.size() * sizeof(uint64_t));
|
||||
|
||||
// Return the bitmask encoding the index of that value
|
||||
// If we tripped the far bit, allocate a far index to the stack and place
|
||||
// it at the bottom of the child_descriptor node level array
|
||||
// And then shift the far bit to 1
|
||||
|
||||
// If not, shift the index to its correct place
|
||||
return stack_pos;
|
||||
}
|
||||
|
||||
bool Octree::get_voxel(sf::Vector3i position) {
|
||||
|
||||
// Init the parent stack
|
||||
int parent_stack_position = 0;
|
||||
uint64_t parent_stack[32] = { 0 };
|
||||
|
||||
// and push the head node
|
||||
uint64_t head = blob[stack_pos];
|
||||
parent_stack[parent_stack_position] = head;
|
||||
|
||||
// Get the index of the first child of the head node
|
||||
uint64_t index = head & child_pointer_mask;
|
||||
|
||||
// Init the idx stack
|
||||
uint8_t scale = 0;
|
||||
uint8_t idx_stack[32] = { 0 };
|
||||
|
||||
// Init the idx stack (DEBUG)
|
||||
//std::vector<std::bitset<3>> scale_stack(static_cast<uint64_t>(log2(OCT_DIM)));
|
||||
|
||||
// Set our initial dimension and the position at the corner of the oct to keep track of our position
|
||||
int dimension = OCT_DIM;
|
||||
sf::Vector3i quad_position(0, 0, 0);
|
||||
|
||||
// While we are not at the required resolution
|
||||
// Traverse down by setting the valid/leaf mask to the subvoxel
|
||||
// Check to see if it is valid
|
||||
// Yes?
|
||||
// Check to see if it is a leaf
|
||||
// No? Break
|
||||
// Yes? Scale down to the next hierarchy, push the parent to the stack
|
||||
//
|
||||
// No?
|
||||
// Break
|
||||
while (dimension > 1) {
|
||||
|
||||
// So we can be a little bit tricky here and increment our
|
||||
// array index that holds our masks as we build the idx.
|
||||
// Adding 1 for X, 2 for Y, and 4 for Z
|
||||
int mask_index = 0;
|
||||
|
||||
|
||||
// Do the logic steps to find which sub oct we step down into
|
||||
if (position.x >= (dimension / 2) + quad_position.x) {
|
||||
|
||||
// Set our voxel position to the (0,0) of the correct oct
|
||||
quad_position.x += (dimension / 2);
|
||||
|
||||
// increment the mask index and mentioned above
|
||||
mask_index += 1;
|
||||
|
||||
// Set the idx to represent the move
|
||||
idx_stack[scale] |= idx_set_x_mask;
|
||||
|
||||
// Debug
|
||||
//scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(0);
|
||||
|
||||
}
|
||||
if (position.y >= (dimension / 2) + quad_position.y) {
|
||||
|
||||
quad_position.y |= (dimension / 2);
|
||||
|
||||
mask_index += 2;
|
||||
|
||||
idx_stack[scale] ^= idx_set_y_mask;
|
||||
//scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(1);
|
||||
}
|
||||
if (position.z >= (dimension / 2) + quad_position.z) {
|
||||
|
||||
quad_position.z += (dimension / 2);
|
||||
|
||||
mask_index += 4;
|
||||
|
||||
idx_stack[scale] |= idx_set_z_mask;
|
||||
//scale_stack.at(static_cast<uint64_t>(log2(OCT_DIM) - log2(dimension))).set(2);
|
||||
}
|
||||
|
||||
uint64_t out1 = (head >> 16) & mask_8[mask_index];
|
||||
uint64_t out2 = (head >> 24) & mask_8[mask_index];
|
||||
|
||||
// Check to see if we are on a valid oct
|
||||
if ((head >> 16) & mask_8[mask_index]) {
|
||||
|
||||
// Check to see if it is a leaf
|
||||
if ((head >> 24) & mask_8[mask_index]) {
|
||||
|
||||
// If it is, then we cannot traverse further as CP's won't have been generated
|
||||
return true;
|
||||
}
|
||||
|
||||
// If all went well and we found a valid non-leaf oct then we will traverse further down the hierarchy
|
||||
scale++;
|
||||
dimension /= 2;
|
||||
|
||||
// Count the number of valid octs that come before and add it to the index to get the position
|
||||
int count = count_bits((uint8_t)(head >> 16) & count_mask_8[mask_index]);
|
||||
|
||||
// Because we are getting the position at the first child we need to back up one
|
||||
// Or maybe it's because my count bits function is wrong...
|
||||
index = (head & child_pointer_mask) + count - 1;
|
||||
head = blob[index];
|
||||
|
||||
// Increment the parent stack position and put the new oct node as the parent
|
||||
parent_stack_position++;
|
||||
parent_stack[parent_stack_position] = head;
|
||||
|
||||
}
|
||||
else {
|
||||
// If the oct was not valid, then no CP's exists any further
|
||||
// This implicitly says that if it's non-valid then it must be a leaf!!
|
||||
|
||||
// It appears that the traversal is now working but I need
|
||||
// to focus on how to now take care of the end condition.
|
||||
// Currently it adds the last parent on the second to lowest
|
||||
// oct CP. Not sure if thats correct
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Octree::print_block(int block_pos) {
|
||||
|
||||
std::stringstream sss;
|
||||
for (int i = block_pos; i < (int)pow(2, 15); i++) {
|
||||
PrettyPrintUINT64(blob[i], &sss);
|
||||
sss << "\n";
|
||||
}
|
||||
DumpLog(&sss, "raw_data.txt");
|
||||
|
||||
}
|
||||
|
||||
|
||||
14
src/Ray.cpp
14
src/Ray.cpp
@@ -15,7 +15,9 @@ Ray::Ray(
|
||||
this->map = map;
|
||||
origin = camera_position;
|
||||
direction = ray_direction;
|
||||
dimensions = map->getDimensions();
|
||||
|
||||
// TODO: Had to break this while refactoring map
|
||||
dimensions = sf::Vector3i(0, 0, 0); // map->getDimensions();
|
||||
}
|
||||
|
||||
sf::Color Ray::Cast() {
|
||||
@@ -105,23 +107,25 @@ sf::Color Ray::Cast() {
|
||||
|
||||
// If we hit a voxel
|
||||
int index = voxel.x + dimensions.x * (voxel.y + dimensions.z * voxel.z);
|
||||
int voxel_data = map->list[index];
|
||||
|
||||
// TODO: Had to break this while refactoring map
|
||||
int voxel_data = 0; // map->list[index];
|
||||
|
||||
float alpha = 0;
|
||||
if (face == 0) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(1, 0, 0), map->global_light);
|
||||
//alpha = AngleBetweenVectors(sf::Vector3f(1, 0, 0), map->global_light);
|
||||
alpha = static_cast<float>(fmod(alpha, 0.785) * 2);
|
||||
|
||||
} else if (face == 1) {
|
||||
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 1, 0), map->global_light);
|
||||
//alpha = AngleBetweenVectors(sf::Vector3f(0, 1, 0), map->global_light);
|
||||
alpha = static_cast<float>(fmod(alpha, 0.785) * 2);
|
||||
|
||||
} else if (face == 2){
|
||||
|
||||
//alpha = 1.57 / 2;
|
||||
alpha = AngleBetweenVectors(sf::Vector3f(0, 0, 1), map->global_light);
|
||||
//alpha = AngleBetweenVectors(sf::Vector3f(0, 0, 1), map->global_light);
|
||||
alpha = static_cast<float>(fmod(alpha, 0.785) * 2);
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +85,7 @@ int main() {
|
||||
#elif defined _WIN32
|
||||
glewInit();
|
||||
#elif defined TARGET_OS_MAC
|
||||
// Do nothing, extension wrangling handled by macOS
|
||||
#endif
|
||||
|
||||
// The socket listener for interacting with the TCP streaming android controller
|
||||
@@ -95,8 +96,7 @@ int main() {
|
||||
// =============================
|
||||
Map _map(sf::Vector3i(0, 0, 0));
|
||||
_map.generate_octree();
|
||||
std::cout << _map.a.get_voxel(sf::Vector3i(1, 1, 0));
|
||||
std::cout << _map.getVoxel(sf::Vector3i(1, 1, 0));
|
||||
_map.a.print_block(0);
|
||||
_map.test_map();
|
||||
std::cin.get();
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user