Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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@@ -63,6 +63,7 @@ private:
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std::shared_ptr<sf::RenderWindow> window;
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std::shared_ptr<Old_Map> map;
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std::shared_ptr<Map> octree;
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std::shared_ptr<Camera> camera;
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std::shared_ptr<CLCaster> raycaster;
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std::shared_ptr<LightHandle> light_handle;
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