Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next

This commit is contained in:
MitchellHansen
2017-09-24 18:28:32 -07:00
parent 305ef917e0
commit ed250d1291
5 changed files with 18 additions and 18 deletions

View File

@@ -38,7 +38,7 @@ bool Application::init_clcaster() {
// Send the data to the GPU
raycaster->assign_map(map);
octree = std::make_shared<Map>(32, map.get());
octree = std::make_shared<Map>(128, map.get());
raycaster->assign_octree(octree);