Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
This commit is contained in:
@@ -1,41 +1,41 @@
|
||||
# Check versions
|
||||
message(STATUS "CMake version: ${CMAKE_VERSION}")
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
# Set the project name
|
||||
set(PNAME Game)
|
||||
project(${PNAME})
|
||||
|
||||
# Set up variables, and find SFML
|
||||
#set(SFML_ROOT root CACHE STRING "User specified path")
|
||||
set(SFML_COMPONENTS graphics window system network audio)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
|
||||
message(STATUS "SFML found: ${SFML_FOUND}")
|
||||
|
||||
# Find OpenCL
|
||||
find_package( OpenCL REQUIRED )
|
||||
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
|
||||
|
||||
# Find OpenGL
|
||||
find_package( OpenGL REQUIRED)
|
||||
message(STATUS "OpenGL found: ${OPENGL_FOUND}")
|
||||
|
||||
# Include the directories for the main program, GL, CL and SFML's headers
|
||||
include_directories(${SFML_INCLUDE_DIR})
|
||||
include_directories(${OpenCL_INCLUDE_DIRS})
|
||||
include_directories(${OpenGL_INCLUDE_DIRS})
|
||||
include_directories(include)
|
||||
|
||||
# Set the .cpp sources
|
||||
file(GLOB SOURCES "src/*.cpp")
|
||||
add_executable(${PNAME} ${SOURCES})
|
||||
|
||||
# Link CL, GL, and SFML
|
||||
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
|
||||
target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
|
||||
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
|
||||
|
||||
# Setup to use C++11
|
||||
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
|
||||
|
||||
# Check versions
|
||||
message(STATUS "CMake version: ${CMAKE_VERSION}")
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
# Set the project name
|
||||
set(PNAME Game)
|
||||
project(${PNAME})
|
||||
|
||||
# Set up variables, and find SFML
|
||||
#set(SFML_ROOT root CACHE STRING "User specified path")
|
||||
set(SFML_COMPONENTS graphics window system network audio)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
|
||||
message(STATUS "SFML found: ${SFML_FOUND}")
|
||||
|
||||
# Find OpenCL
|
||||
find_package( OpenCL REQUIRED )
|
||||
message(STATUS "OpenCL found: ${OPENCL_FOUND}")
|
||||
|
||||
# Find OpenGL
|
||||
find_package( OpenGL REQUIRED)
|
||||
message(STATUS "OpenGL found: ${OPENGL_FOUND}")
|
||||
|
||||
# Include the directories for the main program, GL, CL and SFML's headers
|
||||
include_directories(${SFML_INCLUDE_DIR})
|
||||
include_directories(${OpenCL_INCLUDE_DIRS})
|
||||
include_directories(${OpenGL_INCLUDE_DIRS})
|
||||
include_directories(include)
|
||||
|
||||
# Set the .cpp sources
|
||||
file(GLOB SOURCES "src/*.cpp")
|
||||
add_executable(${PNAME} ${SOURCES})
|
||||
|
||||
# Link CL, GL, and SFML
|
||||
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
|
||||
target_link_libraries (${PNAME} ${OpenCL_LIBRARY})
|
||||
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
|
||||
|
||||
# Setup to use C++11
|
||||
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11
|
||||
|
||||
|
||||
Reference in New Issue
Block a user