Working more on the lights. Trying to get around the packing requirements for passing data to CL
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@@ -15,7 +15,7 @@ public:
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// Both will create the view matrix, view res buffer
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void create_viewport(int width, int height, float v_fov, float h_fov) override;
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void assign_lights(std::vector<Light> *lights) override;
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void assign_lights(std::vector<LightController> *lights) override;
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void assign_map(Old_Map *map) override;
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void assign_camera(Camera *camera) override;
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void validate() override;
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