Added macOS compatability again
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@@ -74,7 +74,12 @@ int main() {
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// Keep at this at the top of main. I think it has to do with it and
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// sf::RenderWindow stepping on each others feet
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#ifdef linux
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glewInit();
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#elif defined _WIN32
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glewInit();
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#elif defined TARGET_OS_MAC
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#endif
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// The socket listener for interacting with the TCP streaming android controller
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NetworkInput ni;
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@@ -92,7 +97,7 @@ int main() {
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_map.a.get_voxel(sf::Vector3i(5, 5, 0));
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// =============================
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return 0;
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//return 0;
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "SFML");
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window.setMouseCursorVisible(false);
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@@ -147,7 +152,7 @@ int main() {
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// Load in the spritesheet texture
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sf::Texture spritesheet;
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spritesheet.loadFromFile("../assets/textures/minecraft_tiles.png");
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spritesheet.getNativeHandle();
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//spritesheet.getNativeHandle();
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raycaster->create_texture_atlas(&spritesheet, sf::Vector2i(16, 16));
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