that was a pain. Got it working on windows again. MSVC was being really
picky about a few errors. Good thing though, I'm not really sure why clang + osx let me be that lax with memory
This commit is contained in:
@@ -25,6 +25,7 @@ struct device {
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cl_uint clock_frequency;
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char version[128];
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cl_platform_id platform;
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cl_uint comp_units;
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};
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class CL_Wrapper {
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@@ -48,17 +48,17 @@ __kernel void min_kern(
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// Setup the voxel coords from the camera origin
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int3 voxel = {
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floorf(cam_pos->x),
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floorf(cam_pos->y),
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floorf(cam_pos->z)
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floor(cam_pos->x),
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floor(cam_pos->y),
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floor(cam_pos->z)
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};
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// Delta T is the units a ray must travel along an axis in order to
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// traverse an integer split
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float3 delta_t = {
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fabsf(1.0f / ray_dir.x),
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fabsf(1.0f / ray_dir.y),
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fabsf(1.0f / ray_dir.z)
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fabs(1.0f / ray_dir.x),
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fabs(1.0f / ray_dir.y),
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fabs(1.0f / ray_dir.z)
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};
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// Intersection T is the collection of the next intersection points
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@@ -44,10 +44,11 @@ int CL_Wrapper::acquire_platform_and_device(){
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d.id = deviceIds[q];
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clGetDeviceInfo(d.id, CL_DEVICE_PLATFORM, 128, &d.platform, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_VERSION, 128, &d.version, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_TYPE, 128, &d.type, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_MAX_CLOCK_FREQUENCY, 128, &d.clock_frequency, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_PLATFORM, sizeof(cl_platform_id), &d.platform, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_VERSION, sizeof(char) * 128, &d.version, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_TYPE, sizeof(cl_device_type), &d.type, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_MAX_CLOCK_FREQUENCY, sizeof(cl_uint), &d.clock_frequency, NULL);
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clGetDeviceInfo(d.id, CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &d.comp_units, NULL);
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plt_ids.at(d.platform).push_back(d);
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}
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@@ -58,7 +59,8 @@ int CL_Wrapper::acquire_platform_and_device(){
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// falling back to the cpu with the fastest clock if we weren't able to find one
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device current_best_device;
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current_best_device.clock_frequency = 0; // Set this to 0 so the first run always selects a new device
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current_best_device.type = -1; // Set this to -1 so the first run always selects a new device
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for (auto kvp: plt_ids){
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@@ -72,7 +74,10 @@ int CL_Wrapper::acquire_platform_and_device(){
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if (device.type == CL_DEVICE_TYPE_GPU && current_best_device.type != CL_DEVICE_TYPE_GPU){
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current_best_device = device;
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}
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else if (device.clock_frequency > current_best_device.clock_frequency){
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else if (device.comp_units > current_best_device.comp_units) {
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current_best_device = device;
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}
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else if (current_best_device.type != CL_DEVICE_TYPE_GPU && device.clock_frequency > current_best_device.clock_frequency){
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current_best_device = device;
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}
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}
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@@ -108,7 +113,7 @@ int CL_Wrapper::create_shared_context() {
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//};
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HGLRC hGLRC = wglGetCurrentContext();
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HDC hDC = wglGetCurrentDC();
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cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platformIds[1], CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 };
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cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platform_id, CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 };
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#elif defined TARGET_OS_MAC
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@@ -206,6 +211,8 @@ int CL_Wrapper::compile_kernel(std::string kernel_source, bool is_path, std::str
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return -1;
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kernel_map.emplace(std::make_pair(kernel_name, kernel));
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return 1;
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}
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int CL_Wrapper::set_kernel_arg(
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@@ -228,6 +235,7 @@ int CL_Wrapper::set_kernel_arg(
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int CL_Wrapper::store_buffer(cl_mem buffer, std::string buffer_name){
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buffer_map.emplace(std::make_pair(buffer_name, buffer));
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return 1;
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}
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int CL_Wrapper::run_kernel(std::string kernel_name, const int work_size){
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@@ -246,7 +254,7 @@ int CL_Wrapper::run_kernel(std::string kernel_name, const int work_size){
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if (assert(error, "clEnqueueNDRangeKernel"))
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return -1;
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return 1;
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}
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@@ -1,13 +1,16 @@
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#pragma once
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#include <cstdio>
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#include <cstring>
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#include <OpenCL/cl_ext.h>
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#include <iostream>
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#include <vector>
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#ifdef linux
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#elif defined _WIN32
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#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
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#include <CL/cl_gl.h>
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#elif defined TARGET_OS_MAC
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# include <OpenGL/OpenGL.h>
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@@ -111,6 +114,21 @@ inline int query_platform_devices() {
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clGetDeviceInfo(devices[i], CL_DEVICE_VERSION, 128, buf, NULL);
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fprintf(stdout, "%s\n", buf);
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//cl_device_type a;
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//clGetDeviceInfo(devices[i], CL_DEVICE_TYPE, 128, &a, NULL);
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//std::cout << a << std::endl;
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//cl_uint b;
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//clGetDeviceInfo(devices[i], CL_DEVICE_MAX_CLOCK_FREQUENCY, 128, &b, NULL);
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//std::cout << b << std::endl;
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//cl_uint c;
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//clGetDeviceInfo(devices[i], CL_DEVICE_MAX_COMPUTE_UNITS, 128, &c, NULL);
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//std::cout << c << std::endl;
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std::cout << devices[i] << std::endl;
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}
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free(devices);
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10
src/main.cpp
10
src/main.cpp
@@ -9,9 +9,12 @@
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#include <CL/opencl.h>
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#elif defined _WIN32
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#include <windows.h>
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#include <CL/cl_gl.h>
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#include <CL/cl.h>
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#include <CL/opencl.h>
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#include <GL/GL.h>
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#include <windows.h>
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#elif defined TARGET_OS_MAC
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@@ -66,12 +69,13 @@ int main() {
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sf::Texture t;
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CL_Wrapper c;
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query_platform_devices();
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c.acquire_platform_and_device();
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c.create_shared_context();
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c.create_command_queue();
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c.compile_kernel("../kernels/kernel.c", true, "hello");
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c.compile_kernel("../kernels/minimal_kernel.c", true, "min_kern");
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//c.compile_kernel("../kernels/kernel.cl", true, "hello");
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c.compile_kernel("../kernels/minimal_kernel.cl", true, "min_kern");
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sf::Vector3i map_dim(MAP_X, MAP_Y, MAP_Z);
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Map* map = new Map(map_dim);
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@@ -101,7 +105,7 @@ int main() {
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// SFML 2.4 has Vector4 datatypes.......
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float view_matrix[view_res.x * view_res.y * 4];
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float* view_matrix = new float[WINDOW_X * WINDOW_Y * 4];
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for (int y = -view_res.y / 2; y < view_res.y / 2; y++) {
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for (int x = -view_res.x / 2; x < view_res.x / 2; x++) {
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