'Demo Mode' release
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@@ -75,8 +75,6 @@ std::vector<std::vector<int>> generate_maze(sf::Vector2i dimensions, sf::Vector2
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}
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void Old_Map::generate_terrain() {
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std::mt19937 gen;
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std::uniform_real_distribution<double> dis(-1.0, 1.0);
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@@ -101,7 +99,7 @@ void Old_Map::generate_terrain() {
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int DATA_SIZE = dimensions.x + 1;
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//an initial seed value for the corners of the data
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//srand(f_rand());
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double SEED = rand() % 10 + 30;
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double SEED = rand() % 10 + 55;
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//seed the data
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set_sample(0, 0, SEED);
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@@ -215,15 +213,25 @@ void Old_Map::generate_terrain() {
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for (int x = dimensions.x / 2; x < dimensions.x / 2 + dimensions.x / 64; x++) {
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for (int y = dimensions.x / 2; y < dimensions.y / 2 + dimensions.x / 64; y++) {
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for (int z = 0; z < 5; z++) {
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for (int z = 2; z < 7; z++) {
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voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
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}
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}
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}
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for (int x = 60; x < 65; x++) {
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for (int y = 60; y < 65; y++) {
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for (int x = dimensions.x / 2 - 3; x < dimensions.x / 2 + dimensions.x / 64 + 3; x++) {
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for (int y = dimensions.x / 2 - 3; y < dimensions.y / 2 + dimensions.x / 64 + 3; y++) {
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for (int z = 0; z < 1; z++) {
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voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 5;
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}
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}
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}
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for (int x = 140; x < 145; x++) {
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for (int y = 155; y < 160; y++) {
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for (int z = 30; z < 35; z++) {
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voxel_data[x + dimensions.x * (y + dimensions.z * z)] = 6;
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}
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