Wrestling with the compiler to pass these shared_ptr's
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@@ -130,10 +130,11 @@ int main() {
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*/
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// Light for the currently non functional Bling Phong shader
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LightController l(raycaster);
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std::shared_ptr<RayCaster> asdf;
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//LightController l(asdf);
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// *links* the lights to the GPU
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raycaster->assign_lights();
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//raycaster->assign_lights();
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// Load in the spritesheet texture
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