17 Commits

Author SHA1 Message Date
24a97e47e1 hackily adding the event count to the graph 2018-02-28 20:40:08 -08:00
5a47d3bad4 Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty 2018-02-27 22:13:59 -08:00
da461a0ee4 Removed the rest of the compiler warnings 2018-02-21 21:42:55 -08:00
fb6557fba2 Cleaned up includes, fixed compiler warning 2018-02-21 21:30:01 -08:00
c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc 2018-02-17 14:54:43 -08:00
51be54c964 partway through some documentation and bug fixing 2018-02-17 01:08:31 -08:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
2d2a854f0f This is going to require a major rewrite of every component of this program. Going to revert back to the linear game loop for now 2017-10-05 22:51:02 -07:00
MitchellHansen
5fcf1c0e44 working on the frame controller, this might get messy 2017-10-01 17:01:05 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
0b42481020 More tweaking and refactoring 2017-09-23 12:46:26 -07:00
MitchellHansen
334a375535 Commit might have been messed up 2017-04-15 01:45:09 -07:00
MitchellHansen
a69f7258f4 Netork control of the camera now works, slight hitch every few seconds though. Not sure how to track that down 2017-01-23 22:32:15 -08:00
MitchellHansen
10e3ba43fa Events are now passing correctly, small bug with held keys that needs fixing 2017-01-14 15:15:59 -08:00
MitchellHansen
0e1e9af37c More work on the event system, sf::Events are completely wrapped now. 2017-01-14 13:49:56 -08:00
MitchellHansen
2e0227419c Did a lot of boilerplate on the Event wrapper pt.2 2017-01-14 01:16:29 -08:00
MitchellHansen
3c91614f45 Working on a messaging system for sf events 2017-01-10 08:46:12 -08:00