MitchellHansen
0f786b8647
still puzzling over how to do the voxel traversal
2017-02-19 21:09:56 -08:00
MitchellHansen
91e9de347e
It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever
2017-02-13 22:33:48 -08:00
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7
Fixed bug regarding the top octree level
2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50
Added some debug functions
2016-12-18 17:19:16 -08:00
MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
2016-12-18 01:25:48 -08:00
MitchellHansen
b3e3fef2e3
Tree building getting better, children are now being checked and culled
2016-12-16 02:12:21 -08:00
MitchellHansen
c6ac333232
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
2016-12-14 01:22:52 -08:00
MitchellHansen
b844744a97
Whoops, forgot to saven
2016-12-13 17:34:40 -08:00
MitchellHansen
bb0852cc0e
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
2016-12-13 15:29:28 -08:00
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
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fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
391dc63ec8
Bit of fiddling around while refractoring
2016-10-25 19:18:50 -07:00
c734614e5f
cleaned up an unused file, added check for sharing
2016-10-10 23:14:45 -07:00
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
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little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
e13280bb07
added relative camera controls, now handles like an actual fly cam.
2016-09-22 21:48:38 -07:00
MitchellHansen
edd8075afb
Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
2016-08-14 00:03:44 -07:00
c431d7452a
Lighting, testing voxel generation
2016-08-06 00:50:48 -07:00
MitchellHansen
2b46bef923
Basic render loop is taking shape. Digging back into the
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raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00
MitchellHansen
4432c0338b
added the map, switched branches
2016-07-30 23:05:59 -07:00
Mitchell Hansen
624d2771ac
Don't know what is in this one
2016-07-30 20:32:15 -07:00