Commit Graph

21 Commits

Author SHA1 Message Date
MitchellHansen
0f786b8647 still puzzling over how to do the voxel traversal 2017-02-19 21:09:56 -08:00
MitchellHansen
91e9de347e It's time to do the voxel traversal. Going to need to come up with a linear algorithm that doesn't take forever 2017-02-13 22:33:48 -08:00
MitchellHansen
bb9fab6305 Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches 2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7 Fixed bug regarding the top octree level 2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50 Added some debug functions 2016-12-18 17:19:16 -08:00
MitchellHansen
97545e6cec Was shiting a 64 bit value with a 32, msvc is smart 2016-12-18 01:25:48 -08:00
MitchellHansen
b3e3fef2e3 Tree building getting better, children are now being checked and culled 2016-12-16 02:12:21 -08:00
MitchellHansen
c6ac333232 A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled 2016-12-14 01:22:52 -08:00
MitchellHansen
b844744a97 Whoops, forgot to saven 2016-12-13 17:34:40 -08:00
MitchellHansen
bb0852cc0e various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu 2016-12-13 15:29:28 -08:00
MitchellHansen
51a08fc0bb Various tweaks and modifications
Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
561c07c602 Turned off experimental phong lighting in the kernel
fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
391dc63ec8 Bit of fiddling around while refractoring 2016-10-25 19:18:50 -07:00
c734614e5f cleaned up an unused file, added check for sharing 2016-10-10 23:14:45 -07:00
MitchellHansen
de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
e13280bb07 added relative camera controls, now handles like an actual fly cam. 2016-09-22 21:48:38 -07:00
MitchellHansen
edd8075afb Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic 2016-08-14 00:03:44 -07:00
c431d7452a Lighting, testing voxel generation 2016-08-06 00:50:48 -07:00
MitchellHansen
2b46bef923 Basic render loop is taking shape. Digging back into the
raycasting will be slightly annoying
2016-07-31 01:01:01 -07:00
MitchellHansen
4432c0338b added the map, switched branches 2016-07-30 23:05:59 -07:00
Mitchell Hansen
624d2771ac Don't know what is in this one 2016-07-30 20:32:15 -07:00