MitchellHansen
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20f36d4eb1
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lots of little tweaks, the cl is still completely broken, need to revert the oct position calc
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2018-03-21 22:31:17 -07:00 |
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24a97e47e1
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hackily adding the event count to the graph
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2018-02-28 20:40:08 -08:00 |
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5a47d3bad4
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Debugging of a mouse polling issue, refactored the graph thing and finished tweaking it, added a few profiles to the graph, so pretty
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2018-02-27 22:13:59 -08:00 |
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da461a0ee4
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Removed the rest of the compiler warnings
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2018-02-21 21:42:55 -08:00 |
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c17d937ee5
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Fixed the most common crash on exit, still one more hiding and crashing in libc
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2018-02-17 14:54:43 -08:00 |
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176d9f7a54
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And also made the camera react to gravity, not fall through the floor
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2018-02-08 00:52:01 -08:00 |
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c698711fdf
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Finally converted the camera lens to a proper frustrum, no more fish eye
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2018-02-07 23:58:48 -08:00 |
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2baabf5bc5
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Holy hell, finally got this working with an R9 390 + Ubuntu.
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2017-11-15 23:07:50 -08:00 |
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MitchellHansen
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36bf5697fa
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Tweaking, fixed a very old off by one bug on voxel gen
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2017-10-21 06:54:09 -07:00 |
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MitchellHansen
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c35f867c76
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Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps
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2017-10-17 23:59:15 -07:00 |
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MitchellHansen
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787e308bcb
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Removed the demo movement, added fog, correctly this time!
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2017-10-09 22:52:21 -07:00 |
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58ef1da02a
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Did this work?
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2017-10-05 23:30:12 -07:00 |
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MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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2017-09-28 22:11:14 -07:00 |
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MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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2017-09-24 00:50:09 -07:00 |
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MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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2017-09-23 13:31:06 -07:00 |
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MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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2017-09-23 13:05:50 -07:00 |
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