MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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2017-07-12 00:09:19 -07:00 |
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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2017-07-02 12:36:25 -07:00 |
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MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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2017-06-30 02:37:40 -07:00 |
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MitchellHansen
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c7bde50e0d
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Saving before breaking changes
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2017-06-25 01:22:24 -07:00 |
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MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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2017-03-23 00:45:13 -07:00 |
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MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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2017-03-22 23:52:33 -07:00 |
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