MitchellHansen
3c91614f45
Working on a messaging system for sf events
2017-01-10 08:46:12 -08:00
MitchellHansen
475a879b51
Why the off by one on voxel.y? lolololol
2017-01-01 17:42:25 -08:00
MitchellHansen
f8be952a9b
Fixed the camera coords in the view matrix. Tweaked cam position in kernel, odd off by one error.
2017-01-01 17:23:23 -08:00
MitchellHansen
bb9fab6305
Added lookat function. Fixed various coordinate missmatches and issues. Fixed camera movement. Added some input functions. I need some way to log fps and find those hitches
2016-12-30 21:02:04 -08:00
MitchellHansen
58867415c7
Fixed bug regarding the top octree level
2016-12-19 06:43:02 -08:00
MitchellHansen
8a9237ce50
Added some debug functions
2016-12-18 17:19:16 -08:00
MitchellHansen
97545e6cec
Was shiting a 64 bit value with a 32, msvc is smart
2016-12-18 01:25:48 -08:00
MitchellHansen
b3e3fef2e3
Tree building getting better, children are now being checked and culled
2016-12-16 02:12:21 -08:00
MitchellHansen
c6ac333232
A decent ways towards getting the octree built. Small snag in the way fully valid or invalid non-leafs are handled
2016-12-14 01:22:52 -08:00
MitchellHansen
b844744a97
Whoops, forgot to saven
2016-12-13 17:34:40 -08:00
MitchellHansen
bb0852cc0e
various tweaking and figuring on the octree. The weird hybrid dfs bfs thing they have going will be annoying to do in one pass. Might defer it out to two passes. First building the octree, second culling and passing the octree to the gpu
2016-12-13 15:29:28 -08:00
MitchellHansen
51a08fc0bb
Various tweaks and modifications
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Some preliminary testing of map
2016-12-10 01:12:30 -08:00
MitchellHansen
c98adefa3a
tweaked some groovy color effects, updated screeny. I think I might have added fog in this one too?
2016-11-29 23:44:03 -08:00
MitchellHansen
259f6a8488
Got some geometry up and rotating. It will be pretty trivial to pass in
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the camera rotation now and have it follow along.
2016-11-29 00:31:22 -08:00
MitchellHansen
5e58ade16f
Modified CMake to now find and link GLEW
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Slight tweaks to how CMake interacts with VS
Added small OpenGL testing class which draws over the raycasted image
Going to use Gl to start helping with debug / enabling hybrid rendering
2016-11-28 22:00:55 -08:00
Mitchell
95ac8d4e5c
Update README.md
2016-11-28 15:31:38 -08:00
Mitchell
0a8ecbe2f2
Update README.md
2016-11-28 15:27:45 -08:00
Mitchell
875ce0be38
Update README.md
2016-11-25 21:57:53 -08:00
MitchellHansen
123595906b
modified: README.md
2016-11-04 23:39:26 -07:00
MitchellHansen
a4eebc0354
modified: README.md
2016-11-04 23:38:10 -07:00
MitchellHansen
3817662b65
Changed Y -> color change
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Added new screenshot
2016-11-04 23:36:57 -07:00
MitchellHansen
8c1f18ac70
Software raycasting now works, but has some major problems / is extremely
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slow. Perhaps it will only be useful in debugging the kernel via emulation
2016-11-04 23:11:24 -07:00
MitchellHansen
b2988f0e13
Would help if I added the files
2016-11-04 04:18:34 -07:00
MitchellHansen
5f24a4cf3f
A good portion of the fallback software caster is done.
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Need to test, add global lighting, add switch
2016-11-04 04:16:03 -07:00
MitchellHansen
d1bd4ce667
The new rendering method now works on the full compat case.
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Added a kernel to help test opencl data passing
renamed the kernels, buffers, etc.
2016-11-04 03:28:23 -07:00
MitchellHansen
5528e03c69
Saving minor tweaks
2016-11-02 15:58:15 -07:00
MitchellHansen
518cc757a3
Lots of work done moving the various raycasting implementations over to a
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consolidated RayCaster class.
2016-11-02 00:09:32 -07:00
MitchellHansen
45627e6a85
Whoops, forgot to save the files, same commit as before
2016-10-29 23:56:50 -07:00
MitchellHansen
51093beaca
Starting to condense the rendering and switching between the different
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methods
2016-10-29 23:55:58 -07:00
MitchellHansen
ef4c001bf2
Bug in the current crimson drivers (16.10.3) which incurs a 500kb per
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cycle memory leak when using printf statements inside cl kernels
2016-10-29 18:49:43 -07:00
MitchellHansen
561c07c602
Turned off experimental phong lighting in the kernel
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fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
391dc63ec8
Bit of fiddling around while refractoring
2016-10-25 19:18:50 -07:00
c734614e5f
cleaned up an unused file, added check for sharing
2016-10-10 23:14:45 -07:00
MitchellHansen
de2f0ad6a1
In the middle of a couple of things right now, but decided to focus a
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little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
4c31cfaf48
remove some debug to make it clearer where I left off
2016-10-03 00:13:45 -07:00
MitchellHansen
1c750451f3
Added a 1/4 working phong shading function, breaks when the light
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direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
2016-10-02 23:42:13 -07:00
MitchellHansen
ed56511eab
Merge branch 'master' of https://github.com/mitchellhansen/voxel-raycaster
2016-10-02 13:08:45 -07:00
MitchellHansen
0b3557cd5e
Tweaked indexing, there is a discrepancy at z_max values that I need to
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sort out. Added some 2d optimization functions for fun, currently doing a
class involving them
2016-10-01 23:01:52 -07:00
Mitchell
5421e6a183
Update README.md
2016-09-23 21:38:26 -07:00
MitchellHansen
582e37f540
added small example video
2016-09-23 21:36:10 -07:00
MitchellHansen
1620f40d02
Fixed the camera movement so it now take into account sub-voxel movement
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Also fixed the distortion around the XY axes
2016-09-23 14:08:01 -07:00
MitchellHansen
fe0fbc04e1
little edit to get rid of some cl boilerplate
2016-09-22 22:18:30 -07:00
MitchellHansen
e13280bb07
added relative camera controls, now handles like an actual fly cam.
2016-09-22 21:48:38 -07:00
92aee8c4ca
Would help if I actually added the files
2016-09-19 03:01:47 -07:00
fecf8dd8ee
Reveting to an older build. Something on the mac build stopped my card from running it.
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Added camera class
Added a create_buffer method
Cleaned up much of the main function
Added Vector4 class, ported from sf::Vector3
Various other edits
2016-09-19 02:59:33 -07:00
3220a03677
Redid the colors, added a few comments
2016-09-05 22:17:52 -07:00
10bc771807
MBP was having problems with out of bounds memory operations with the way the cam dir was handled. sf::vector3f -> float3 and while accessign the Zth element. I'm assuming it was because of some weird backend stuff regarding that gentypeOdds are actually gentypeOdds + 1. Converted write_imagef's to write_imageui's though I don't think that really helps anything. Fixed the bottom half of the screen getting cut off. View matrix import error. Fixed problem the MBP had with negative values during device init, that was a weird one.
2016-09-05 22:01:07 -07:00
MitchellHansen
4e96985104
added lighting, stole a terrain generator and ported it.
2016-09-05 15:35:46 -07:00
MitchellHansen
e1080baab0
opencl has no rand, SO rand method to make fog a little better
2016-09-05 00:24:26 -07:00
MitchellHansen
6f5d2b2f6f
Changed to non branching algo, sped up a good 30-50 ms at the current max
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ray dist. Also changed bounds checking a little, not sure if it's faster
2016-09-04 23:59:39 -07:00