MitchellHansen
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5528e03c69
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Saving minor tweaks
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2016-11-02 15:58:15 -07:00 |
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MitchellHansen
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518cc757a3
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Lots of work done moving the various raycasting implementations over to a
consolidated RayCaster class.
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2016-11-02 00:09:32 -07:00 |
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MitchellHansen
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45627e6a85
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Whoops, forgot to save the files, same commit as before
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2016-10-29 23:56:50 -07:00 |
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MitchellHansen
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edd8075afb
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Added a quick printout of the hardware info. Running into a problem choosing between platforms, going to abstract CL out into it's own class and hide all that logic
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2016-08-14 00:03:44 -07:00 |
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14987e3ba7
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There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL
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2016-08-03 22:29:31 -07:00 |
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2b7dceee1b
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Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments
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2016-08-02 22:40:55 -07:00 |
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MitchellHansen
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0b8cd9a194
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things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
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2016-07-31 13:52:22 -07:00 |
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