MitchellHansen
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5fcf1c0e44
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working on the frame controller, this might get messy
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2017-10-01 17:01:05 -07:00 |
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MitchellHansen
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4d6cecc7e0
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Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size?
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2017-09-28 22:11:14 -07:00 |
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MitchellHansen
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a280005bd9
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It's the year 2017. Why the hell does VS not autosave?
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2017-09-27 23:42:33 -07:00 |
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MitchellHansen
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3ff6fb0b14
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Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
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2017-09-27 23:36:20 -07:00 |
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MitchellHansen
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a6e18bbb54
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Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
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2017-09-26 21:35:53 -07:00 |
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MitchellHansen
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9ac52aef5e
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Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status
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2017-09-25 22:46:17 -07:00 |
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MitchellHansen
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ed250d1291
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Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next
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2017-09-24 18:28:32 -07:00 |
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MitchellHansen
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305ef917e0
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Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
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2017-09-24 17:48:06 -07:00 |
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7c86c60f9f
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Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
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2017-09-24 17:07:51 -07:00 |
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MitchellHansen
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ebce781eb3
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Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness???
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2017-09-24 00:50:09 -07:00 |
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MitchellHansen
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ba11f9c081
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Wrapping up for today
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2017-09-23 14:34:56 -07:00 |
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MitchellHansen
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836af27a3e
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small tweaks to the kernel code
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2017-09-23 14:03:33 -07:00 |
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MitchellHansen
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abb9621080
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Added main.cpp header
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2017-09-23 13:50:04 -07:00 |
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MitchellHansen
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3f19c2e13d
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Cleaned up some stray GL shit
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2017-09-23 13:41:06 -07:00 |
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MitchellHansen
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7cc1b23799
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Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft
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2017-09-23 13:31:06 -07:00 |
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MitchellHansen
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8c193acd40
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quick save before the main.cpp refactor
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2017-09-23 13:05:50 -07:00 |
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MitchellHansen
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0b42481020
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More tweaking and refactoring
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2017-09-23 12:46:26 -07:00 |
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MitchellHansen
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e0cb26a9d1
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More error checking, probably way more than I would ever need but oh well, it looks cool
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2017-09-23 01:25:45 -07:00 |
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MitchellHansen
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86f1622090
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Some machinations on a config structure as well as a restructure on how
I do logging.
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2017-09-23 01:06:20 -07:00 |
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MitchellHansen
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2f1adca75d
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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2017-08-24 23:21:33 -07:00 |
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MitchellHansen
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9f764f4cbd
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Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing
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2017-08-19 00:04:10 -07:00 |
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Mitchell
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d768dac7c5
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Update README.md
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2017-07-27 12:21:08 -07:00 |
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MitchellHansen
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4642ab8f0b
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Fiddling with the traversal algorithm and shoehorning in the DFS algo
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2017-07-13 22:14:29 -07:00 |
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MitchellHansen
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316293a110
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Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper.
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2017-07-12 00:09:19 -07:00 |
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1bfc54adf1
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Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster
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2017-07-03 00:43:23 -07:00 |
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1ed6a622bc
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That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop
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2017-07-03 00:42:54 -07:00 |
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Mitchell
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0b8f1cf442
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Merge pull request #1 from MitchellHansen/add-license-1
Create LICENSE
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2017-07-02 20:22:44 -07:00 |
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Mitchell
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1a6ac84b80
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Create LICENSE
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2017-07-02 20:22:26 -07:00 |
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7c076ca63c
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Whoops
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2017-07-02 12:42:46 -07:00 |
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16e40f0c91
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refactored the raycaster outside of the folder
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2017-07-02 12:41:56 -07:00 |
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5e9401cd27
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Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently
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2017-07-02 12:36:25 -07:00 |
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MitchellHansen
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04842dd597
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It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance
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2017-06-30 02:37:40 -07:00 |
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MitchellHansen
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b82d543479
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First draft of the revised octree generation code
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2017-06-30 01:47:19 -07:00 |
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MitchellHansen
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1fab4943bf
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fiddling around with far pointers, page headers somewhat solid
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2017-06-30 01:13:08 -07:00 |
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MitchellHansen
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3596c9094c
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Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk
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2017-06-29 03:29:36 -07:00 |
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MitchellHansen
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32e58d516a
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bringing up to date
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2017-06-29 01:52:30 -07:00 |
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MitchellHansen
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c7bde50e0d
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Saving before breaking changes
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2017-06-25 01:22:24 -07:00 |
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MitchellHansen
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ce862feb0b
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Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement
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2017-04-21 20:09:12 -07:00 |
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MitchellHansen
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a40b5545e8
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Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer
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2017-04-15 01:50:01 -07:00 |
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MitchellHansen
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334a375535
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Commit might have been messed up
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2017-04-15 01:45:09 -07:00 |
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MitchellHansen
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8806777dc9
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Lots of tweaking. Tenative buggy reflection implimented.
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2017-04-13 03:41:05 -07:00 |
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MitchellHansen
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2421f7bdce
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Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing
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2017-03-25 21:25:14 -07:00 |
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MitchellHansen
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b493d56f7a
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Removed some extra headers in util, restricted the scope of some others
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2017-03-23 00:45:13 -07:00 |
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MitchellHansen
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7c534500f6
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Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder
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2017-03-22 23:52:33 -07:00 |
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MitchellHansen
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2ad7383406
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Added a struct to pass away from get_voxel
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2017-03-22 23:24:43 -07:00 |
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MitchellHansen
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e45df185f7
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Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster.
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2017-03-22 22:50:17 -07:00 |
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MitchellHansen
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d1b9ecd3e5
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Octree traversal now works perfectly, edge cases worked out
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2017-03-22 00:55:10 -07:00 |
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MitchellHansen
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30959128e4
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Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close
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2017-03-21 22:05:23 -07:00 |
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MitchellHansen
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5e222a0331
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Added new demo, tweaked some values to produce better lighting
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2017-03-20 22:22:53 -07:00 |
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MitchellHansen
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0d82cd5a20
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Finally moved screenshots and runtime compilation to GUI elements
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2017-03-19 23:08:16 -07:00 |
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