Commit Graph

30 Commits

Author SHA1 Message Date
d431352e8f Added display for settings buffer data 2018-02-25 02:47:25 -08:00
6464fceece Added enabling and disabling of the octree from the settings buffer 2018-02-24 21:29:17 -08:00
d2bc5e483a The settings buffer is fully operational 2018-02-24 21:04:29 -08:00
fb6557fba2 Cleaned up includes, fixed compiler warning 2018-02-21 21:30:01 -08:00
c17d937ee5 Fixed the most common crash on exit, still one more hiding and crashing in libc 2018-02-17 14:54:43 -08:00
d6bdcbdeca Leaving it compiling at least, CL seems to have broken at some point on my thinkpad 2018-02-17 02:08:48 -08:00
51be54c964 partway through some documentation and bug fixing 2018-02-17 01:08:31 -08:00
c698711fdf Finally converted the camera lens to a proper frustrum, no more fish eye 2018-02-07 23:58:48 -08:00
cc0b078e17 changed the paths in cmake, fixed two dumb sigabrts on termination 2017-12-12 22:23:14 -08:00
2baabf5bc5 Holy hell, finally got this working with an R9 390 + Ubuntu. 2017-11-15 23:07:50 -08:00
MitchellHansen
40634837a9 Porting over the traversal algo to do some in situ programming. Running into some pretty bad register pressure bottlenecks. Might pivot to thinking about the multistage kernel for a bit 2017-10-21 19:40:00 -07:00
MitchellHansen
36bf5697fa Tweaking, fixed a very old off by one bug on voxel gen 2017-10-21 06:54:09 -07:00
MitchellHansen
dcf355c636 Small tweaks while debugging. Will get 1:1 traversal working 100% before tackling jump_power 2017-10-19 22:21:33 -07:00
MitchellHansen
3f09515c0a Update video demo, tweaking my refactor of the maps. Working on downwards navigation in the oct traversal 2017-10-18 22:10:31 -07:00
MitchellHansen
c35f867c76 Shuffling the map stuff around to make more sense structurally. Also shrunk the scope of the demos wayyyy down to facilitate easier debugging in my next planned steps 2017-10-17 23:59:15 -07:00
MitchellHansen
77e283a4ce 256^3 rendering at 15FPS WITHOUT THE TRAVERSAL ALGORITHM! This thing's gonna FLY! 2017-10-12 00:15:56 -07:00
MitchellHansen
2519532172 committing in a broken state, we got problems with the far pointers. Acting as absolute when should be relative 2017-10-09 23:53:59 -07:00
MitchellHansen
787e308bcb Removed the demo movement, added fog, correctly this time! 2017-10-09 22:52:21 -07:00
MitchellHansen
f733ca4aec 'Demo Mode' release 2017-10-07 23:22:47 -07:00
MitchellHansen
c5c65474d6 ~10 FPS from moving some oct stuff to const, ~0.5 fps from adding a few more consts to initializers in the kernel 2017-10-07 21:32:22 -07:00
58ef1da02a Did this work? 2017-10-05 23:30:12 -07:00
MitchellHansen
4d6cecc7e0 Thinking about doing a simple scheduling system next. Perhaps tick tied to the step_size? 2017-09-28 22:11:14 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
ba11f9c081 Wrapping up for today 2017-09-23 14:34:56 -07:00
MitchellHansen
7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft 2017-09-23 13:31:06 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00