Commit Graph

57 Commits

Author SHA1 Message Date
MitchellHansen
561c07c602 Turned off experimental phong lighting in the kernel
fixed all compiler errors thrown by MSVC
Switched experimental octree map back to the old map
Refactored old map system, prettied it up
2016-10-29 00:42:49 -07:00
MitchellHansen
de2f0ad6a1 In the middle of a couple of things right now, but decided to focus a
little bit less on the lighting and start laying groundwork for the SVO
The map section was in real need of some love so I deleted a bunch of
stuff and started prototyping the pointer arithmetic that I need to do
2016-10-06 23:25:31 -07:00
MitchellHansen
4c31cfaf48 remove some debug to make it clearer where I left off 2016-10-03 00:13:45 -07:00
MitchellHansen
1c750451f3 Added a 1/4 working phong shading function, breaks when the light
direction in in negative values. The normals of voxels also are
symmetrical which needs to be fixed.
2016-10-02 23:42:13 -07:00
MitchellHansen
0b3557cd5e Tweaked indexing, there is a discrepancy at z_max values that I need to
sort out. Added some 2d optimization functions for fun, currently doing a
class involving them
2016-10-01 23:01:52 -07:00
MitchellHansen
582e37f540 added small example video 2016-09-23 21:36:10 -07:00
MitchellHansen
1620f40d02 Fixed the camera movement so it now take into account sub-voxel movement
Also fixed the distortion around the XY axes
2016-09-23 14:08:01 -07:00