Logo
Explore Help
Sign In
mitchellhansen/voxel-raycaster
1
0
Fork 0
You've already forked voxel-raycaster
Code Issues Pull Requests Releases Wiki Activity
28 Commits 1 Branch 0 Tags
8f809f5f7057748dd74bfe7360b30af90d8414bf
Commit Graph

3 Commits

Author SHA1 Message Date
mitchellhansen
14987e3ba7 There we go! The raycaster now has a camera that renders without distortion and can be pitched, yawed, and moved on the XYZ axis. I'm not sure now if I want to: Add lighting, improve performance, or start working on porting it to OpenCL 2016-08-03 22:29:31 -07:00
mitchellhansen
2b7dceee1b Moved the view plane calc to the constructor, cleaned up old code. Added / removed relevant comments 2016-08-02 22:40:55 -07:00
MitchellHansen
0b8cd9a194 things are casting now and sfml is rendering the way I want it to.
The voxel stepping is still all messed up, and it seems that there is
some data corruption on the map that I'll need to dig into
2016-07-31 13:52:22 -07:00
Powered by Gitea Version: 1.24.5 Page: 25ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API