Commit Graph

220 Commits

Author SHA1 Message Date
MitchellHansen
a280005bd9 It's the year 2017. Why the hell does VS not autosave? 2017-09-27 23:42:33 -07:00
MitchellHansen
3ff6fb0b14 Adding a method of rendering GUI's that avoid the whole throwing raw
data around everywhere thing I had going on before
2017-09-27 23:36:20 -07:00
MitchellHansen
a6e18bbb54 Generalized the way I'm handling reflections. Need to do some soul
searching on how I'm accumulating colors
2017-09-26 21:35:53 -07:00
MitchellHansen
9ac52aef5e Hah! Was able to get the ray redirection working, very large step in the way towards multi light, refraction, reflection, and indirect lightinggit status 2017-09-25 22:46:17 -07:00
MitchellHansen
ed250d1291 Octree works out to 128x128 as is, and performance seems very promising. Traversal or octree generation fixes will be next 2017-09-24 18:28:32 -07:00
MitchellHansen
305ef917e0 Thankfully it wasn't a problem with the data format, I was passing the
address of a ptr, not the address contained by the ptr. With that,
preliminary GPU octree interaction works perfectly
2017-09-24 17:48:06 -07:00
7c86c60f9f Added EGL linking and useage for the linux cl_khr_gl_sharing
interaction. This still crashes on my machine but at least its getting
closer to working. Fixed some warnings and errors while compiling with
clang++
2017-09-24 17:07:51 -07:00
MitchellHansen
ebce781eb3 Got the octree data to the GPU and it's traversing it, but it having some corruption issues. Endianness??? 2017-09-24 00:50:09 -07:00
MitchellHansen
ba11f9c081 Wrapping up for today 2017-09-23 14:34:56 -07:00
MitchellHansen
836af27a3e small tweaks to the kernel code 2017-09-23 14:03:33 -07:00
MitchellHansen
abb9621080 Added main.cpp header 2017-09-23 13:50:04 -07:00
MitchellHansen
3f19c2e13d Cleaned up some stray GL shit 2017-09-23 13:41:06 -07:00
MitchellHansen
7cc1b23799 Copy pasted main.cpp over into it's own class, hopefully in time will clean up some of this cruft 2017-09-23 13:31:06 -07:00
MitchellHansen
8c193acd40 quick save before the main.cpp refactor 2017-09-23 13:05:50 -07:00
MitchellHansen
0b42481020 More tweaking and refactoring 2017-09-23 12:46:26 -07:00
MitchellHansen
e0cb26a9d1 More error checking, probably way more than I would ever need but oh well, it looks cool 2017-09-23 01:25:45 -07:00
MitchellHansen
86f1622090 Some machinations on a config structure as well as a restructure on how
I do logging.
2017-09-23 01:06:20 -07:00
MitchellHansen
2f1adca75d Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-08-24 23:21:33 -07:00
MitchellHansen
9f764f4cbd Lots of little tweaks as I figure out the octree. Fixed bug regarding the selects in the kernel dictating material texturing 2017-08-19 00:04:10 -07:00
Mitchell
d768dac7c5 Update README.md 2017-07-27 12:21:08 -07:00
MitchellHansen
4642ab8f0b Fiddling with the traversal algorithm and shoehorning in the DFS algo 2017-07-13 22:14:29 -07:00
MitchellHansen
316293a110 Cleaned up and pulled out some code into Map.cpp in order to start working on the meat of the *Correct* voxel traversal method as explained in the paper. 2017-07-12 00:09:19 -07:00
1bfc54adf1 Merge branch 'master' of http://github.com/mitchellhansen/voxel-raycaster 2017-07-03 00:43:23 -07:00
1ed6a622bc That was a really dumb bug! Octree was being generated mirrored because I second guessed myself on a for loop 2017-07-03 00:42:54 -07:00
Mitchell
0b8f1cf442 Merge pull request #1 from MitchellHansen/add-license-1
Create LICENSE
2017-07-02 20:22:44 -07:00
Mitchell
1a6ac84b80 Create LICENSE 2017-07-02 20:22:26 -07:00
7c076ca63c Whoops 2017-07-02 12:42:46 -07:00
16e40f0c91 refactored the raycaster outside of the folder 2017-07-02 12:41:56 -07:00
5e9401cd27 Linux build working again, removed the GL_Testing stuff, I'm going to move to Vulkan eventually. Got voxel search working mostly with the new octree changes. Issue with mirroring of voxel data currently 2017-07-02 12:36:25 -07:00
MitchellHansen
04842dd597 It appears that the new generation algorithm works well. The tree structure is intact and the relative pointers look correct. I'll write a validator when I get a chance 2017-06-30 02:37:40 -07:00
MitchellHansen
b82d543479 First draft of the revised octree generation code 2017-06-30 01:47:19 -07:00
MitchellHansen
1fab4943bf fiddling around with far pointers, page headers somewhat solid 2017-06-30 01:13:08 -07:00
MitchellHansen
3596c9094c Refactoring the generation code to the octree, working on the memory management of the various buffers and trunk 2017-06-29 03:29:36 -07:00
MitchellHansen
32e58d516a bringing up to date 2017-06-29 01:52:30 -07:00
MitchellHansen
c7bde50e0d Saving before breaking changes 2017-06-25 01:22:24 -07:00
MitchellHansen
ce862feb0b Couple of refactors and tricks in the kernel to speed things up. ~5FPS average improvement 2017-04-21 20:09:12 -07:00
MitchellHansen
a40b5545e8 Removed the class heirarchy for the raycaster. I was aiming for maximum compatability but realistically, this project will never run at any sort of acceptable speed on the cpu. Also in the previous commit fixed multiple longterm bugs as well as fixed bugs in the event system and made it much safer 2017-04-15 01:50:01 -07:00
MitchellHansen
334a375535 Commit might have been messed up 2017-04-15 01:45:09 -07:00
MitchellHansen
8806777dc9 Lots of tweaking. Tenative buggy reflection implimented. 2017-04-13 03:41:05 -07:00
MitchellHansen
2421f7bdce Having some performance issues on a new windows install. Going to pull device selection out to the GUI and do further testing 2017-03-25 21:25:14 -07:00
MitchellHansen
b493d56f7a Removed some extra headers in util, restricted the scope of some others 2017-03-23 00:45:13 -07:00
MitchellHansen
7c534500f6 Cut down a few of the compiler warnings, refactored the octree into its own file. Refactored all map items into their own subfolder 2017-03-22 23:52:33 -07:00
MitchellHansen
2ad7383406 Added a struct to pass away from get_voxel 2017-03-22 23:24:43 -07:00
MitchellHansen
e45df185f7 Cleaned up Map and the Octree. Did some testing and refactoring of generation code. Interleaved data is now good, also changed the block stack dealio to just a blob of uint64_t data. Used a GCC and by extension MSVC extension which speeds up count_bits by a good bit. After all optimizations, getVoxel is now around 10-15 times faster. 2017-03-22 22:50:17 -07:00
MitchellHansen
d1b9ecd3e5 Octree traversal now works perfectly, edge cases worked out 2017-03-22 00:55:10 -07:00
MitchellHansen
30959128e4 Hunting down some bugs and verfiying correct oct-tree traversal, not quite there yet but close 2017-03-21 22:05:23 -07:00
MitchellHansen
5e222a0331 Added new demo, tweaked some values to produce better lighting 2017-03-20 22:22:53 -07:00
MitchellHansen
0d82cd5a20 Finally moved screenshots and runtime compilation to GUI elements 2017-03-19 23:08:16 -07:00
MitchellHansen
7e5d4ef947 10 FPS average increase from changing global work size to 2D 2017-03-19 00:42:54 -07:00
MitchellHansen
ec65ef7741 Added new screenshots to show off imgui. As well as a quick delve into the blinn function to add the inverse square law 2017-03-18 20:52:24 -07:00